Eh non !!!
I get the same coord as the container , the code (again):

private function loadModelComplete(e:Event) {
                        var dd:ObjectContainer3D=new ObjectContainer3D();
                        dd.name="rock";

                        dd.addChild(e.target.handle);
                        dd.x=Math.random()*200;
                        dd.z=Math.random()*200;
                        scene.addChild(dd);
                        trace(dd.position);
                        var tar:Mesh = e.target.handle.children[1] as Mesh;
                        trace(tar.scenePosition);
                        if(e.target.handle.children[0].name == "phono"){
                        var phono:Mesh = e.target.handle.children[0] as Mesh;
                        phono.bothsides = true;
                        for(i=0;i<phono.faces.length-1;i++)
                        {
                        var fc:Face = phono.faces[i] as Face;
                        fc.material=colorMaterialTab[Math.floor(Math.random()
*colorMaterialTab.length)];
                        }
                        }
                        dd.useHandCursor=true;
                        dd.pitch(-90);
                        phono.addOnMouseDown(onMouseClickOnObject);
                }

trace :
x:64.0165800228715 y:0 z:25.430947449058294
x:64.0165800228715 y:0 z:25.430947449058294

but thos object is not at 0,0,0 in the scen imported ?????

Help!

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