Funny, my problem only happens when I'm resizing. When all of the objects stay the same size, its fine, I can rotate, move around, whatever. Unfortunately i need culling... (frustum offers me the benefits of having a much lower polycount and nothing disappearing from the screen.)
And yes Pete, it definitely sounds like a bug to me. On Jun 10, 4:00 pm, ben <[email protected]> wrote: > You were here Pete ! > > well, mine occured with a 2.3 version (I think, I should take a look). > it just disapeared when not using any Clipping method of the view but > the default's one. > I didn't really need it so I removed the NearfieldClipping... > I'll make some test in a simplier scene and project before notice it > as a bug...
