Funny, my problem only happens when I'm resizing. When all of the
objects stay the same size, its fine, I can rotate, move around,
whatever. Unfortunately i need culling... (frustum offers me the
benefits of having a much lower polycount and nothing disappearing
from the screen.)

And yes Pete, it definitely sounds like a bug to me.


On Jun 10, 4:00 pm, ben <[email protected]> wrote:
> You were here Pete !
>
> well, mine occured with a 2.3 version (I think, I should take a look).
> it just disapeared when not using any Clipping method of the view but
> the default's one.
> I didn't really need it so I removed the NearfieldClipping...
> I'll make some test in a simplier scene and project before notice it
> as a bug...

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