Hey JJ this is a known issue in 2.3.3 and 3.3.3 (flash10). issue has subsequently been fixed in the current trunk (2.3.5) for flash 9, we are waiting for the final release of version 2.4 before updates are merged with the flash 10 branch to produce version 3.4, as merging codebases is quite a lengthy process that we only want to do once!
however, if you can't wait for that - i've located the diff file for the fix in question which you can manually apply to your codebase to provide a temporary solution http://code.google.com/p/away3d/source/diff?spec=svn1345&r=1345&format=side&path=/trunk/src/away3d/primitives/AbstractPrimitive.as hth! Rob On Wed, Jun 10, 2009 at 11:16 PM, JJ <[email protected]> wrote: > > Funny, my problem only happens when I'm resizing. When all of the > objects stay the same size, its fine, I can rotate, move around, > whatever. Unfortunately i need culling... (frustum offers me the > benefits of having a much lower polycount and nothing disappearing > from the screen.) > > And yes Pete, it definitely sounds like a bug to me. > > > On Jun 10, 4:00 pm, ben <[email protected]> wrote: > > You were here Pete ! > > > > well, mine occured with a 2.3 version (I think, I should take a look). > > it just disapeared when not using any Clipping method of the view but > > the default's one. > > I didn't really need it so I removed the NearfieldClipping... > > I'll make some test in a simplier scene and project before notice it > > as a bug... > -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
