Brilliant Rob!

Thanks so much!

On Jun 10, 7:20 pm, Rob Bateman <[email protected]> wrote:
> Hey JJ
>
> this is a known issue in 2.3.3 and 3.3.3 (flash10). issue has subsequently
> been fixed in the current trunk (2.3.5) for flash 9, we are waiting for the
> final release of version 2.4 before updates are merged with the flash 10
> branch to produce version 3.4, as merging codebases is quite a lengthy
> process that we only want to do once!
>
> however, if you can't wait for that - i've located the diff file for the fix
> in question which you can manually apply to your codebase to provide a
> temporary solution
>
> http://code.google.com/p/away3d/source/diff?spec=svn1345&r=1345&forma...
>
> hth!
>
> Rob
>
>
>
> On Wed, Jun 10, 2009 at 11:16 PM, JJ <[email protected]> wrote:
>
> > Funny, my problem only happens when I'm resizing. When all of the
> > objects stay the same size, its fine, I can rotate, move around,
> > whatever. Unfortunately i need culling... (frustum offers me the
> > benefits of having a much lower polycount and nothing disappearing
> > from the screen.)
>
> > And yes Pete, it definitely sounds like a bug to me.
>
> > On Jun 10, 4:00 pm, ben <[email protected]> wrote:
> > > You were here Pete !
>
> > > well, mine occured with a 2.3 version (I think, I should take a look).
> > > it just disapeared when not using any Clipping method of the view but
> > > the default's one.
> > > I didn't really need it so I removed the NearfieldClipping...
> > > I'll make some test in a simplier scene and project before notice it
> > > as a bug...
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [email protected]

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