Brilliant Rob! Thanks so much!
On Jun 10, 7:20 pm, Rob Bateman <[email protected]> wrote: > Hey JJ > > this is a known issue in 2.3.3 and 3.3.3 (flash10). issue has subsequently > been fixed in the current trunk (2.3.5) for flash 9, we are waiting for the > final release of version 2.4 before updates are merged with the flash 10 > branch to produce version 3.4, as merging codebases is quite a lengthy > process that we only want to do once! > > however, if you can't wait for that - i've located the diff file for the fix > in question which you can manually apply to your codebase to provide a > temporary solution > > http://code.google.com/p/away3d/source/diff?spec=svn1345&r=1345&forma... > > hth! > > Rob > > > > On Wed, Jun 10, 2009 at 11:16 PM, JJ <[email protected]> wrote: > > > Funny, my problem only happens when I'm resizing. When all of the > > objects stay the same size, its fine, I can rotate, move around, > > whatever. Unfortunately i need culling... (frustum offers me the > > benefits of having a much lower polycount and nothing disappearing > > from the screen.) > > > And yes Pete, it definitely sounds like a bug to me. > > > On Jun 10, 4:00 pm, ben <[email protected]> wrote: > > > You were here Pete ! > > > > well, mine occured with a 2.3 version (I think, I should take a look). > > > it just disapeared when not using any Clipping method of the view but > > > the default's one. > > > I didn't really need it so I removed the NearfieldClipping... > > > I'll make some test in a simplier scene and project before notice it > > > as a bug... > > -- > Rob Bateman > Flash Development & Consultancy > > [email protected]
