Hi Guillaume, could you show a bit of your code.
I'm using the same on a project and it works fairly well....
Maybe i'll catch your error...

the easy way for debug bounding box (with target a displayObject)
yourMethod(e:MouseEvent3D):void{
var target:Object3D = e.object as Object3D;
target.ownCanvas = true;
target.debugbb = true;
}
then set to false to hide
that shold be what your doin ,not ?

Reply via email to