Hi Guillaume, could you show a bit of your code. I'm using the same on a project and it works fairly well.... Maybe i'll catch your error...
the easy way for debug bounding box (with target a displayObject)
yourMethod(e:MouseEvent3D):void{
var target:Object3D = e.object as Object3D;
target.ownCanvas = true;
target.debugbb = true;
}
then set to false to hide
that shold be what your doin ,not ?
