thanks for your answer Ben.

I try to set the ownCanvas property to true.
But It introduce some Z-Sorting problems.
That's the reason why I set it to false and it's probably the reason
why I have these problems.

I probably need to forget the bounding box for selected objects and
try to find another way to display these furnitures.

If you have any other idea...I'd appreciate :)

Guillaume

On 13 juin, 09:53, ben <[email protected]> wrote:
> Hi Guillaume, could you show a bit of your code.
> I'm using the same on a project and it works fairly well....
> Maybe i'll catch your error...
>
> the easy way for debug bounding box (with target a displayObject)
> yourMethod(e:MouseEvent3D):void{
> var target:Object3D = e.object as Object3D;
> target.ownCanvas = true;
> target.debugbb = true;}
>
> then set to false to hide
> that shold be what your doin ,not ?

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