thanks for your answer Ben. I try to set the ownCanvas property to true. But It introduce some Z-Sorting problems. That's the reason why I set it to false and it's probably the reason why I have these problems.
I probably need to forget the bounding box for selected objects and try to find another way to display these furnitures. If you have any other idea...I'd appreciate :) Guillaume On 13 juin, 09:53, ben <[email protected]> wrote: > Hi Guillaume, could you show a bit of your code. > I'm using the same on a project and it works fairly well.... > Maybe i'll catch your error... > > the easy way for debug bounding box (with target a displayObject) > yourMethod(e:MouseEvent3D):void{ > var target:Object3D = e.object as Object3D; > target.ownCanvas = true; > target.debugbb = true;} > > then set to false to hide > that shold be what your doin ,not ?
