Thanks to some heavy testing by Petit of the Sandy version of the
interface library that is used to insert Glyph content out of the
Bunko work flow into a 3D Scene, that code as well as the Away-
equivalent factory class is much improved from the earlier release.  A
more comprehensive Developer's Guide has replaced the earlier
Bunko.pdf file here.

This facility is freely available to both development communities.
Just give a shout if you want to use it.

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