Thanks to some heavy testing by Petit of the Sandy version of the interface library that is used to insert Glyph content out of the Bunko work flow into a 3D Scene, that code as well as the Away- equivalent factory class is much improved from the earlier release. A more comprehensive Developer's Guide has replaced the earlier Bunko.pdf file here.
This facility is freely available to both development communities. Just give a shout if you want to use it.
