Mr.
Li, of Li-Dev, was well on his way to providing 3D text support for
this forum. But that was six weeks ago,
Yes time flies when you have fun...
understand that it's not easy and also not a very good idea to
implement new functionality evolving that much per day.
All I can say is that atm, Li is like a light year ahead compared to
text geometry generation I've seen so far...
We want robust and quality tools that's all.
Version 1.2 of Bunko has just been completed.
I'm sure many will use it. Thank you!
Fabrice
On Jun 28, 2009, at 7:56 AM, tcorbet wrote:
Version 1.2 of Bunko has just been completed. I have updated the PDF
documentation in the File's section of the Group. It has some bug
fixes, some worthwhile enhancements from the top of the 'wish list'
and now support for Papervision.
The order of development/test starting with Sandy, then Away and
lastly Papervision was decided early on, owing to the fact that Mr.
Wu, of Wu-Media -- upon whose SWF-Extraction code Bunko relies heavily
-- was already engaged in doing work for the Papervision folks and Mr.
Li, of Li-Dev, was well on his way to providing 3D text support for
this forum. But that was six weeks ago, and having the benefit of
strong interest/test/feedback from Sandy, I was able to layer on top
of the Sandy version integration with what I always thought was a
unique Z-Order renderer from Away's library. So, if you test the
example -- or just look at the screen shots in the documentation --
you will notice the special ability of the QuadrantRenderer to deal
with the precise requirements that arise in using Bunko to
successfully produce/render Intaglio characters in the View.
Then, when I went off for some optimization research revolving around
Alchemy and PixelBender, I was not surprised to find the evidence of
Tim's and Ralph's work there -- given their announced approach to
Flash-10. What did surprise me, however, was to find that in the
months since I had last visited Papervision, Andy had completely
ported the QuadrantRenderer! So, all of a sudden the platform with
the weakest support for handling the Z-sorting of complex convex
shapes with the need for two different materials to be concurrently
visible 'inside' and 'outside' an extruded Glyph, became viable.
Thus, even though I am sure Wu's close work with Papervision will
yield that community with outstanding solutions, at this point in
time, I don't think any of the alternative approaches to working with
3D Glyphs, of which I am aware, offers half of the features/facilities
of Bunko.
But I am not posting this for advertising. I am just posting to ask
where/how to send you the 5MB distribution of Bunko as a free resource
for people developing Away applications.
On Jun 14, 9:17 pm, Terry <[email protected]> wrote:
Thanks to some heavy testing by Petit of the Sandy version of the
interface library that is used to insertGlyphcontent out of the
Bunko work flow into a3DScene, that code as well as the Away-
equivalent factory class is much improved from the earlier
release. A
more comprehensive Developer's Guide has replaced the earlier
Bunko.pdf file here.
This facility is freely available to both development communities.
Just give a shout if you want to use it.