Version 1.2 of Bunko has just been completed. I have updated the PDF documentation in the File's section of the Group. It has some bug fixes, some worthwhile enhancements from the top of the 'wish list' and now support for Papervision.
The order of development/test starting with Sandy, then Away and lastly Papervision was decided early on, owing to the fact that Mr. Wu, of Wu-Media -- upon whose SWF-Extraction code Bunko relies heavily -- was already engaged in doing work for the Papervision folks and Mr. Li, of Li-Dev, was well on his way to providing 3D text support for this forum. But that was six weeks ago, and having the benefit of strong interest/test/feedback from Sandy, I was able to layer on top of the Sandy version integration with what I always thought was a unique Z-Order renderer from Away's library. So, if you test the example -- or just look at the screen shots in the documentation -- you will notice the special ability of the QuadrantRenderer to deal with the precise requirements that arise in using Bunko to successfully produce/render Intaglio characters in the View. Then, when I went off for some optimization research revolving around Alchemy and PixelBender, I was not surprised to find the evidence of Tim's and Ralph's work there -- given their announced approach to Flash-10. What did surprise me, however, was to find that in the months since I had last visited Papervision, Andy had completely ported the QuadrantRenderer! So, all of a sudden the platform with the weakest support for handling the Z-sorting of complex convex shapes with the need for two different materials to be concurrently visible 'inside' and 'outside' an extruded Glyph, became viable. Thus, even though I am sure Wu's close work with Papervision will yield that community with outstanding solutions, at this point in time, I don't think any of the alternative approaches to working with 3D Glyphs, of which I am aware, offers half of the features/facilities of Bunko. But I am not posting this for advertising. I am just posting to ask where/how to send you the 5MB distribution of Bunko as a free resource for people developing Away applications. On Jun 14, 9:17 pm, Terry <[email protected]> wrote: > Thanks to some heavy testing by Petit of the Sandy version of the > interface library that is used to insertGlyphcontent out of the > Bunko work flow into a3DScene, that code as well as the Away- > equivalent factory class is much improved from the earlier release. A > more comprehensive Developer's Guide has replaced the earlier > Bunko.pdf file here. > > This facility is freely available to both development communities. > Just give a shout if you want to use it.
