Hi, I'm in need with a WhiteShadingBitmapMaterial but due to some perf, I would like to use a kind of WhiteShadingBitmapMaterialCache : the best thing would be to render triangle depending on light source once, then use the result as BitmapMaterial. This could be a real extend to shadingmaterial for anyone who needs to create a shading depending on light but don't need to move the object and light moreafter.
So I've tryed to implement it as a BitmapContainer but get problem to integrate the light parameter or embed a CenterLightingMaterial. I've tryed to play ith the renderTriangle method of the WhiteShadingBitmapMaterial, I've also tryed some other things it would be a shame to reveal (as they were mainly drived by desperation). Would have someone a solution, or Fabrice do you think they're better ways to achieve this (I'm sure you do, but would you tell me ?). Thanks
