"caviar for the pigs :)) " I was not expecting for anyone to understand as I was sure you could help me at first sight !! ;-)
That's exactly what I'm trying to achieve, but I'm fighting to get a bitmapData from the renderTri method, think i'm getting the whole data to make it out of here...maybe inverting the triangle matrix ?? do you have any clue how to get it, or maybe I could try achieve your idea ?? For now I can't get the WhiteShadedMaterial result and keep it...
