Personally I would consider 2 approaches.

If the text needs to be full 3D (rotated, with perspective, etc) you
could just use a function to generate dynamically a bitmap with the
desired text and use that as a texture on a Plane or use a
MovieclipMaterial (if the text or sprite has animation). This was a
little experiment using Dynamic text + MovieMaterial + Plane:
http://clients.stcassociates.com/stc/rss3D/index.html

If the text just needs to z sorted and always faces the camera, I
would use Sprite2D to display it. The advantage of this is that the
user can always read the text.
This is an example of Sprite2D text in a project  I am working on:
http://clients.stcassociates.com/stc/locationsMap/demo2/STC_Locations_Map_3D.html

The base is the same in both approaches. You generate a sprite with a
textfield draw it into BitmapData and use that as a texture.

There is a branch with a Type class inside Away3D but I haven't tried
it yet.

Hope this helps,

Cheers,

Jerome.




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