Thankyou for the reply.

I like the globe example, very nice.

I've had a go prior to asking, and sounds like the sort of thing I was
trying to make work and couldn't get the text to sit above the objects
and got really frustrated and abandoned my attempt at a game, for a
month now.

I want to display the numbers 0 -5 , or a ? or the words King, Queen,
Rook , Bishop , Knight above the 3d objects and chess board. Such a
simple concept yet it's frustrated me no end no getting desired
result.

I may want to have the text rotate while they sit above the object. I
don't want the text to have a background.

Sounds like I could have had a zsort issue.

Any links to code anywhere, or is the 3d text going to be implemented
any time soon?

Cheers,
Max

On Jun 17, 9:43 pm, elguapoloco <[email protected]>
wrote:
> Personally I would consider 2 approaches.
>
> If the text needs to be full 3D (rotated, with perspective, etc) you
> could just use a function to generate dynamically a bitmap with the
> desired text and use that as a texture on a Plane or use a
> MovieclipMaterial (if the text or sprite has animation). This was a
> little experiment using Dynamic text + MovieMaterial + 
> Plane:http://clients.stcassociates.com/stc/rss3D/index.html
>
> If the text just needs to z sorted and always faces the camera, I
> would use Sprite2D to display it. The advantage of this is that the
> user can always read the text.
> This is an example of Sprite2D text in a project  I am working 
> on:http://clients.stcassociates.com/stc/locationsMap/demo2/STC_Locations...
>
> The base is the same in both approaches. You generate a sprite with a
> textfield draw it into BitmapData and use that as a texture.
>
> There is a branch with a Type class inside Away3D but I haven't tried
> it yet.
>
> Hope this helps,
>
> Cheers,
>
> Jerome.

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