Thankyou for the reply. I like the globe example, very nice.
I've had a go prior to asking, and sounds like the sort of thing I was trying to make work and couldn't get the text to sit above the objects and got really frustrated and abandoned my attempt at a game, for a month now. I want to display the numbers 0 -5 , or a ? or the words King, Queen, Rook , Bishop , Knight above the 3d objects and chess board. Such a simple concept yet it's frustrated me no end no getting desired result. I may want to have the text rotate while they sit above the object. I don't want the text to have a background. Sounds like I could have had a zsort issue. Any links to code anywhere, or is the 3d text going to be implemented any time soon? Cheers, Max On Jun 17, 9:43 pm, elguapoloco <[email protected]> wrote: > Personally I would consider 2 approaches. > > If the text needs to be full 3D (rotated, with perspective, etc) you > could just use a function to generate dynamically a bitmap with the > desired text and use that as a texture on a Plane or use a > MovieclipMaterial (if the text or sprite has animation). This was a > little experiment using Dynamic text + MovieMaterial + > Plane:http://clients.stcassociates.com/stc/rss3D/index.html > > If the text just needs to z sorted and always faces the camera, I > would use Sprite2D to display it. The advantage of this is that the > user can always read the text. > This is an example of Sprite2D text in a project I am working > on:http://clients.stcassociates.com/stc/locationsMap/demo2/STC_Locations... > > The base is the same in both approaches. You generate a sprite with a > textfield draw it into BitmapData and use that as a texture. > > There is a branch with a Type class inside Away3D but I haven't tried > it yet. > > Hope this helps, > > Cheers, > > Jerome.
