I don't use Flash for coding, so I can't tell you much, but I think its something like that. I'm sure its highly googleable.
On Wed, Jun 17, 2009 at 5:00 PM, Ralph Brooker <[email protected]> wrote: > > Thanks, Li. I assume the statement: > > [Embed(systemFont="Arial", fontName="_Arial", > mimeType="application/x-font")] > > is a Flex directive? For those of us using Flash CS3 environment, can you > give some tips on how to embed the font? Is it as simple as creating a new > Font in the library and defining the linkage name as “Arial”? > > > > > > From: [email protected] [mailto:[email protected]] On > Behalf Of Li > Sent: Wednesday, June 17, 2009 11:42 AM > To: [email protected] > Subject: [away3d] Re: What is the latest/best/simplest 3d text method to > use? > > Ok, its online. > It will be limited for the time being, but I guess it will help you out > anyways. > Perhaps if there are minor things you need, don't hesitate to tell me. > > Usage is something like this: > > [Embed(systemFont="Arial", fontName="_Arial", > mimeType="application/x-font")] > public var Arial:Class; > > Font.registerFont(Arial); > VectorText.extractFont(root.loaderInfo.bytes); > > var textfield:TextField3D = new TextField3D("_Arial", > {textColor:0xFF0000, text:"Hey", size:200, leading:20, kerning:0, > textWidth:1000, align:"TL"}); > textfield.x -= textfield.objectWidth/2; > textfield.y += textfield.objectHeight/2; > _scene.addChild(textfield); > On Wed, Jun 17, 2009 at 3:27 PM, Ralph Brooker <[email protected]> wrote: > Li, I would also very much appreciate it if you could commit and explain > your dynamic vector text capability! We are developing materials teaching > topics like latitude, longitude, and satellite orbits, so the ability to > apply 3D labels would help students better understand the concepts we are > explaining. > Thanks in advance, > Ralph > > From: [email protected] [mailto:[email protected]] On > Behalf Of Li > Sent: Wednesday, June 17, 2009 10:12 AM > To: [email protected] > Subject: [away3d] Re: What is the latest/best/simplest 3d text method to > use? > > Hey, > > I'll commit dynamic vector text capability in away3d if you need it. Im > still developing it, but if you think it would help i could commit it and > shortly explain how to use it? > On Wed, Jun 17, 2009 at 2:25 PM, MadMax <[email protected]> wrote: > > Thankyou for the reply. > > I like the globe example, very nice. > > I've had a go prior to asking, and sounds like the sort of thing I was > trying to make work and couldn't get the text to sit above the objects > and got really frustrated and abandoned my attempt at a game, for a > month now. > > I want to display the numbers 0 -5 , or a ? or the words King, Queen, > Rook , Bishop , Knight above the 3d objects and chess board. Such a > simple concept yet it's frustrated me no end no getting desired > result. > > I may want to have the text rotate while they sit above the object. I > don't want the text to have a background. > > Sounds like I could have had a zsort issue. > > Any links to code anywhere, or is the 3d text going to be implemented > any time soon? > > Cheers, > Max > > On Jun 17, 9:43 pm, elguapoloco <[email protected]> > wrote: > > Personally I would consider 2 approaches. > > > > If the text needs to be full 3D (rotated, with perspective, etc) you > > could just use a function to generate dynamically a bitmap with the > > desired text and use that as a texture on a Plane or use a > > MovieclipMaterial (if the text or sprite has animation). This was a > > little experiment using Dynamic text + MovieMaterial + > Plane:http://clients.stcassociates.com/stc/rss3D/index.html > > > > If the text just needs to z sorted and always faces the camera, I > > would use Sprite2D to display it. The advantage of this is that the > > user can always read the text. > > This is an example of Sprite2D text in a project I am working > on:http://clients.stcassociates.com/stc/locationsMap/demo2/STC_Locations. > .. > > > > The base is the same in both approaches. You generate a sprite with a > > textfield draw it into BitmapData and use that as a texture. > > > > There is a branch with a Type class inside Away3D but I haven't tried > > it yet. > > > > Hope this helps, > > > > Cheers, > > > > Jerome. > > > >
