I don't use Flash for coding, so I can't tell you much, but I think its
something like that. I'm sure its highly googleable.

On Wed, Jun 17, 2009 at 5:00 PM, Ralph Brooker <[email protected]> wrote:

>
> Thanks, Li.  I assume the statement:
>
>    [Embed(systemFont="Arial", fontName="_Arial",
> mimeType="application/x-font")]
>
> is a Flex directive?  For those of us using Flash CS3 environment, can you
> give some tips on how to embed the font?  Is it as simple as creating a new
> Font in the library and defining the linkage name as “Arial”?
>
>
>
>
>
> From: [email protected] [mailto:[email protected]] On
> Behalf Of Li
> Sent: Wednesday, June 17, 2009 11:42 AM
> To: [email protected]
> Subject: [away3d] Re: What is the latest/best/simplest 3d text method to
> use?
>
> Ok, its online.
> It will be limited for the time being, but I guess it will help you out
> anyways.
> Perhaps if there are minor things you need, don't hesitate to tell me.
>
> Usage is something like this:
>
> [Embed(systemFont="Arial", fontName="_Arial",
> mimeType="application/x-font")]
>         public var Arial:Class;
>
> Font.registerFont(Arial);
>             VectorText.extractFont(root.loaderInfo.bytes);
>
>             var textfield:TextField3D = new TextField3D("_Arial",
> {textColor:0xFF0000, text:"Hey", size:200, leading:20, kerning:0,
> textWidth:1000, align:"TL"});
>             textfield.x -= textfield.objectWidth/2;
>             textfield.y += textfield.objectHeight/2;
>             _scene.addChild(textfield);
> On Wed, Jun 17, 2009 at 3:27 PM, Ralph Brooker <[email protected]> wrote:
> Li, I would also very much appreciate it if you could commit and explain
> your dynamic vector text capability!  We are developing materials teaching
> topics like latitude, longitude, and satellite orbits, so the ability to
> apply 3D labels would help students better understand the concepts we are
> explaining.
> Thanks in advance,
> Ralph
>
> From: [email protected] [mailto:[email protected]] On
> Behalf Of Li
> Sent: Wednesday, June 17, 2009 10:12 AM
> To: [email protected]
> Subject: [away3d] Re: What is the latest/best/simplest 3d text method to
> use?
>
> Hey,
>
> I'll commit dynamic vector text capability in away3d if you need it. Im
> still developing it, but if you think it would help i could commit it and
> shortly explain how to use it?
> On Wed, Jun 17, 2009 at 2:25 PM, MadMax <[email protected]> wrote:
>
> Thankyou for the reply.
>
> I like the globe example, very nice.
>
> I've had a go prior to asking, and sounds like the sort of thing I was
> trying to make work and couldn't get the text to sit above the objects
> and got really frustrated and abandoned my attempt at a game, for a
> month now.
>
> I want to display the numbers 0 -5 , or a ? or the words King, Queen,
> Rook , Bishop , Knight above the 3d objects and chess board. Such a
> simple concept yet it's frustrated me no end no getting desired
> result.
>
> I may want to have the text rotate while they sit above the object. I
> don't want the text to have a background.
>
> Sounds like I could have had a zsort issue.
>
> Any links to code anywhere, or is the 3d text going to be implemented
> any time soon?
>
> Cheers,
> Max
>
> On Jun 17, 9:43 pm, elguapoloco <[email protected]>
> wrote:
> > Personally I would consider 2 approaches.
> >
> > If the text needs to be full 3D (rotated, with perspective, etc) you
> > could just use a function to generate dynamically a bitmap with the
> > desired text and use that as a texture on a Plane or use a
> > MovieclipMaterial (if the text or sprite has animation). This was a
> > little experiment using Dynamic text + MovieMaterial +
> Plane:http://clients.stcassociates.com/stc/rss3D/index.html
> >
> > If the text just needs to z sorted and always faces the camera, I
> > would use Sprite2D to display it. The advantage of this is that the
> > user can always read the text.
> > This is an example of Sprite2D text in a project  I am working
> on:http://clients.stcassociates.com/stc/locationsMap/demo2/STC_Locations.
> ..
> >
> > The base is the same in both approaches. You generate a sprite with a
> > textfield draw it into BitmapData and use that as a texture.
> >
> > There is a branch with a Type class inside Away3D but I haven't tried
> > it yet.
> >
> > Hope this helps,
> >
> > Cheers,
> >
> > Jerome.
>
>
>
>

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