Some of you may have seen this excellent PV3D tutorial: "Geolocation in Papervision3D - Plus some Quaternion Stuff" link: http://blog.zupko.info/?p=221
I am working on a implementation using Away3D for a locations map. Link: http://clients.stcassociates.com/stc/locationsMap/demo2/STC_Locations_Map_3D.html I just want to point out that you can in Away3D position the markers in 3D space without an ounce of Quaternion. Thanks to ObjectContainer3D! The markers in my version extend ObjectContainer3D. They have an objectsContainer (another ObjectContainer3D) that holds the Cube and it's label. The objectsContainer is moved along the z axis to where you want it over the earth's surface. Then the marker is rotated using the following code: rotationX = -lat; rotationY = 90 - lon; Done. Latitude and Longitude are in degrees and obviously already represent real world rotations. No need to calculate anything more. The shadow is positioned using Google Geolocations. Cheers, Jerome.
