Sounds like a difficult task to me...

All I can think of is using a camera, placing it at a strategic point and
setting up materials on the geometries so that if you render it and process
it you could get an image of what your polygons might look like. All this
with a precise renderer.

Thats just a cheat though, if you want precision, I'm afraid this would
involve some complex mathematics. Plus, I'm not sure if any part of the
engine handles anything like this.

Hope it helps!

On Thu, Jun 25, 2009 at 6:18 PM, joar <[email protected]> wrote:

>
> Is there any way to compute the intersection between a Mesh object and
> a 3D plane?
> I have some meshes that I want to intersect with 3D planes at
> arbitrary positions and draw the resulting 2D polygon on that plane.
> thanks,
> joar

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