Thanks Li,
I also thought about the method you suggested, but before going that
path I wanted to know if there are any other option.

Fabrice, I have an object mesh and I want to cut it with an arbitrary
plane (typically an xy-plane at different z-position determined by an
slider). I want to build (and display) the 2D polygon of that cut.
See the following skematic: 
http://www.softeng.cse.clrc.ac.uk/everest/docs/post-processor/post_html/img10.gif

joar

On Jun 26, 12:11 am, Fabrice3D <[email protected]> wrote:
> what is it you want to do exactly?
>
> is it the mountain that must be separated from sea level?
> the mesh cut in half?
> ?
>
> Fabrice
>
> On Jun 25, 2009, at 11:55 PM, Li wrote:
>
> > Sounds like a difficult task to me...
>
> > All I can think of is using a camera, placing it at a strategic  
> > point and setting up materials on the geometries so that if you  
> > render it and process it you could get an image of what your  
> > polygons might look like. All this with a precise renderer.
>
> > Thats just a cheat though, if you want precision, I'm afraid this  
> > would involve some complex mathematics. Plus, I'm not sure if any  
> > part of the engine handles anything like this.
>
> > Hope it helps!
>
> > On Thu, Jun 25, 2009 at 6:18 PM, joar <[email protected]> wrote:
>
> > Is there any way to compute the intersection between a Mesh object and
> > a 3D plane?
> > I have some meshes that I want to intersect with 3D planes at
> > arbitrary positions and draw the resulting 2D polygon on that plane.
> > thanks,
> > joar

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