what is it you want to do exactly?
is it the mountain that must be separated from sea level?
the mesh cut in half?
?
Fabrice
On Jun 25, 2009, at 11:55 PM, Li wrote:
Sounds like a difficult task to me...
All I can think of is using a camera, placing it at a strategic
point and setting up materials on the geometries so that if you
render it and process it you could get an image of what your
polygons might look like. All this with a precise renderer.
Thats just a cheat though, if you want precision, I'm afraid this
would involve some complex mathematics. Plus, I'm not sure if any
part of the engine handles anything like this.
Hope it helps!
On Thu, Jun 25, 2009 at 6:18 PM, joar <[email protected]> wrote:
Is there any way to compute the intersection between a Mesh object and
a 3D plane?
I have some meshes that I want to intersect with 3D planes at
arbitrary positions and draw the resulting 2D polygon on that plane.
thanks,
joar