Hey again Fabrice, But then why does it behave so erratically? I mean, the coordinates of the directional light 3d shouldn't vary if you're just reloading the page, right? Reloading is how you get the difference between screen1 and screen3...
By the way, I just noticed that I forgot to post the link to the code with source: http://skawaguchi.startlogic.com/3d/away3dtest_06/ Stephen On Jun 25, 5:41 pm, Fabrice3D <[email protected]> wrote: > I think that's because you need to convert from right to left handed > system. > and if you use same map for two side of the car, its the same story. > > Fabrice > > On Jun 25, 2009, at 10:24 PM, Stephen Kawaguchi wrote: > > > > > I have a car configuration demo that's starting to look pretty good, > > but the lighting is behaving erratically. Basically I'm moving the > > light to set positions as you change set views to give my car model a > > nice look. > > > If the model is showing lighting on the right side of the vehicle when > > you load the movie, it seems that the hard-coded light values that > > I've set for each view works. If you see a dark, flat-looking model on > > the driver's side, that means the normal maps are showing up with > > different coordinates. > > > The difference happens when I reload the page from a browser, so it's > > not the code... > > > I'm sure my explanation is totally confusing. Take a look for yourself > > and let me know what you think the problem might be: > > > Here's what it should look like if it's being 'good': > >http://skawaguchi.startlogic.com/3d/away3dtest_06/screens/ > > screen_01.jpg > >http://skawaguchi.startlogic.com/3d/away3dtest_06/screens/ > > screen_02.jpg > > > Here are the 'bad' screens where the model has a flatter look: > >http://skawaguchi.startlogic.com/3d/away3dtest_06/screens/ > > screen_03.jpg > >http://skawaguchi.startlogic.com/3d/away3dtest_06/screens/ > > screen_04.jpg > >http://skawaguchi.startlogic.com/3d/away3dtest_06/screens/ > > screen_05.jpg
