Hey again Fabrice,
But then why does it behave so erratically? I mean, the coordinates of
the directional light 3d shouldn't vary if you're just reloading the
page, right? Reloading is how you get the difference between screen1
and screen3...

By the way, I just noticed that I forgot to post the link to the code
with source:
http://skawaguchi.startlogic.com/3d/away3dtest_06/

Stephen

On Jun 25, 5:41 pm, Fabrice3D <[email protected]> wrote:
> I think that's because you need to convert from right to left handed  
> system.
> and if you use same map for two side of the car, its the same story.
>
> Fabrice
>
> On Jun 25, 2009, at 10:24 PM, Stephen Kawaguchi wrote:
>
>
>
> > I have a car configuration demo that's starting to look pretty good,
> > but the lighting is behaving erratically. Basically I'm moving the
> > light to set positions as you change set views to give my car model a
> > nice look.
>
> > If the model is showing lighting on the right side of the vehicle when
> > you load the movie, it seems that the hard-coded light values that
> > I've set for each view works. If you see a dark, flat-looking model on
> > the driver's side, that means the normal maps are showing up with
> > different coordinates.
>
> > The difference happens when I reload the page from a browser, so it's
> > not the code...
>
> > I'm sure my explanation is totally confusing. Take a look for yourself
> > and let me know what you think the problem might be:
>
> > Here's what it should look like if it's being 'good':
> >http://skawaguchi.startlogic.com/3d/away3dtest_06/screens/
> > screen_01.jpg
> >http://skawaguchi.startlogic.com/3d/away3dtest_06/screens/
> > screen_02.jpg
>
> > Here are the 'bad' screens where the model has a flatter look:
> >http://skawaguchi.startlogic.com/3d/away3dtest_06/screens/
> > screen_03.jpg
> >http://skawaguchi.startlogic.com/3d/away3dtest_06/screens/
> > screen_04.jpg
> >http://skawaguchi.startlogic.com/3d/away3dtest_06/screens/
> > screen_05.jpg

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