Sure, Pete :) But I'm just practicing with an old good Rubik's cube. By the way I managed to get into another problem :( The *ownCanvas *property did help to get rid of those polygons artefacts while rotating the whole container.
But(!), when I apply rotationX (..Y, ..Z) to 9 cubes of one part — it's terrible (see screenshot below please). [image: cube.jpg] As a matter of fact — this doesn't happen with ownCanvas = false (leaving me with just the previous polygonal artefacts which looks better than these :) Don't you know what that might be? Thanks.
