Sure, Pete :)
But I'm just practicing with an old good Rubik's cube.

By the way I managed to get into another problem :(
The *ownCanvas *property did help to get rid of those polygons artefacts
while rotating the whole container.

But(!), when I apply rotationX (..Y, ..Z) to 9 cubes of one part —
it's terrible (see screenshot below please).

[image: cube.jpg]

As a matter of fact — this doesn't happen with ownCanvas = false (leaving me
with just the previous polygonal artefacts which looks better than these :)

Don't you know what that might be?
Thanks.

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