I don't think the cube should have that many faces to produce a significant performance decrease with correct z order. But of course, its possible that its significant, you would need to try.
On Thu, Jul 2, 2009 at 2:39 AM, Julien Barbay <[email protected]>wrote: > changing the renderer may decrease the speed of your swif.with owncanvas > enabled, what about tricking the z sorting with the screenZOffset property ? > this property will be added to the true z property during the z sorting > calculation of your engine > > try to put the lowest value for the lowest cubes and let us know what > happen > > Le 2 juil. 09 à 02:31, Li a écrit : > > I have another trick for you to try: > mesh.renderer = Renderer.CORRECT_Z_ORDER as IPrimitiveConsumer; > > This would enable more precise z sorting only for your mesh, the rest of > the scene remains with normal sorting. Try it with ownCanvas = false, I > think. > > On Thu, Jul 2, 2009 at 2:20 AM, Roma Oskolkov <[email protected]>wrote: > >> Sorry, I think the image did bot attached. >> Here it is. >> <cube.jpg> >> > > >
