are you sure you on last rev svn there? btw don't forget to clean up your project if you on flex and clear cache if you on flashfor last rev if texture not found you will get wire material instead+some warning
hth 2009/7/3 Galen Ryder <[email protected]> > > I'm using the Flash10 branch, I assume the 3.0.0 branch is still Flash > 9? I updated to the newest Flash10 branch and I still don't have auto- > texture loading. Only the ExColladaFileMaterial example seems to > render anything, but the texture for that one is loaded separately. > > Thanks for the help. > > On Jun 30, 9:34 pm, katopz <[email protected]> wrote: > > Hi Galen > > > > i think it's fixed in last svn there, what branches did you use? > > btw , just add f9 examples to f10 there, try chk > > > > http://away3d.googlecode.com/svn/branches/flash10/examples/Collada > > > > best > > > > 2009/7/1 Galen Ryder <[email protected]> > > > > > > > > > > > > > I have been having a problem loading Collada files with Away3D 10, the > > > vertex data and animation seems to load fine. But, the textures don't > > > load. I don't get any kind of texture error, when I debug the loader > > > class it seems to choose COLOR_MATERIAL instead of TEXTURE_MATERIAL > > > for every material. > > > > > This could be a problem with my Collada file of course, but I tried > > > this example > > >http://sleepydesign.blogspot.com/2008/07/away3d-collada-animation.html > > > which was built for Away3D 9, if I try using Away3D 10 the textures > > > don't load. It seems like the code for this example assumes Auto- > > > Loading of textures, so I'm guessing it might just be broken with > > > Away3D 10. > > > > > I tried manually creating BitmapMaterials and sending them in with the > > > init object during load and that works, but that is going to be a huge > > > pain on a large project. I would prefer if the textures would Auto- > > > Loaded from the Collada file. > > > > > Any help would be great. > > > > -- > > katopzhttp://www.sleepydesign.com > -- katopz http://www.sleepydesign.com
