Hi Mat,
as I know they are no implemented method to clear an
objectContainer3D, as well as an DisplayObjectContainer, you have to
use your own method.
I don't know if others use a more elegant method, but yours is at
least clean and usual.

Creating objects constantly will sure have a cost, but depending on :
- how many objects are created
- how complex those objects are, depending on kind of material,
geometry, etc...
- how many parameters you'll create in the mean time to asset your
objects (materials, geometry, faces...)
- how much diffrent objects you are creating

maybe you could tell us more so we could help you find the best way ?

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