Thanks Rob. I happen to be looking at the FrustumClipping code right
now but it looks like it will take a huge amount of understanding to
apply this toward what I want to do. Can you give me some pointers, or
a high level overview of how you would use this existing stuff?
I mean I don't have a clue whether to cut and paste or extend a
class...don't know where to begin.




On Jul 7, 2:36 pm, Rob Bateman <[email protected]> wrote:
> Hey Matt
>
> a suggestion from me would be to try using multiple views to mask your
> segments - have the cube render in one view, and use that view3d sprite to
> mask a second view that contains your segments. you can also create a
> smaller viewport by using the minX/maxX/minY/maxY properties of the clipping
> object (view3d.clipping). Or if you are determined to do this for real in 3d
> space - take a look at the frustum clipping class
> (core.clip.FrustumClipping) that does the same thing you want but on the
> viewing frustum. you may be able to cpoy the code in thre and modify it for
> your own needs
>
> atb
>
> Rob
>
> On Mon, Jul 6, 2009 at 10:30 PM, ben <[email protected]> wrote:
>
> > "(know what i mean?) "
> > yes, i know ! ;-)
>
> > have to think about it,
> > I think we have the soltution, but nothing in away that can be use
> > directly...
> > (maybe someone will have a better idea... !)
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [email protected]

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