Thanks Rob. I happen to be looking at the FrustumClipping code right now but it looks like it will take a huge amount of understanding to apply this toward what I want to do. Can you give me some pointers, or a high level overview of how you would use this existing stuff? I mean I don't have a clue whether to cut and paste or extend a class...don't know where to begin.
On Jul 7, 2:36 pm, Rob Bateman <[email protected]> wrote: > Hey Matt > > a suggestion from me would be to try using multiple views to mask your > segments - have the cube render in one view, and use that view3d sprite to > mask a second view that contains your segments. you can also create a > smaller viewport by using the minX/maxX/minY/maxY properties of the clipping > object (view3d.clipping). Or if you are determined to do this for real in 3d > space - take a look at the frustum clipping class > (core.clip.FrustumClipping) that does the same thing you want but on the > viewing frustum. you may be able to cpoy the code in thre and modify it for > your own needs > > atb > > Rob > > On Mon, Jul 6, 2009 at 10:30 PM, ben <[email protected]> wrote: > > > "(know what i mean?) " > > yes, i know ! ;-) > > > have to think about it, > > I think we have the soltution, but nothing in away that can be use > > directly... > > (maybe someone will have a better idea... !) > > -- > Rob Bateman > Flash Development & Consultancy > > [email protected]
