I think there may currently be a bug using the same camera in two views. If so, can you try creating a new camera for view2 and before render- copy x,y,z rotation etc from the other camera?
Let me know if it works.. -Pete On Sat, Jul 11, 2009 at 11:26 PM, ttv <[email protected]> wrote: > > Hi, > > I'm trying to setup 2 diferent views with the same camera. But I get > runtime erros when I render. > > here is the code that sets the views > > // Create and set up the camera > camera = new TargetCamera3D({zoom:4, focus:200, distance:400}); > camera.z=1000; > camera.y=300; > camera.x=4780; > camera.target.x=camera.x; > > //create views 3D > view= new View3D({camera:camera}); > view.clipping = new RectangleClipping({minX:-450, minY:-240, maxX:450, > maxY:240}); > view_peoes= new View3D({camera:camera}); > view_peoes.clipping = new RectangleClipping({minX:-450, minY:-240, > maxX:450, maxY:240}); > > view.x = 450; > view.y = 250; > base_3D.addChild(view); > view_peoes.x = 450; > view_peoes.y = 250; > base_3D.addChild(view_peoes); > addChild( base_3D ); > > after that I add a lot of loaded 3ds files to both scenes. > > I'm doing something wrong? > > thanks > > ttv > > > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
