Hi,can you explain me in few words what are pushback and pushfront for?

On Sun, Jul 12, 2009 at 5:29 PM, ttv <[email protected]> wrote:

>
> Thanks for the info Pete.
>
> The same camera  aproach didin't work no matter how simple I made it.
>
> but Right now I have only 2 layers so I grouped the objects under 2
> diferent ObjectContainers3D and set ownCanvas with pushback and
> pushfront. This is working perfectly.
>
> congratulations for away3D. Amazing work.
>
> ttv
>
> On 12 jul, 02:04, Peter Kapelyan <[email protected]> wrote:
> > I think there may currently be a bug using the same camera in two views.
> >
> > If so, can you try creating a new camera for view2 and before render-
> copy
> > x,y,z rotation etc from the other camera?
> >
> > Let me know if it works..
> >
> > -Pete
> >
> >
> >
> > On Sat, Jul 11, 2009 at 11:26 PM, ttv <[email protected]> wrote:
> >
> > > Hi,
> >
> > > I'm trying to setup 2 diferent views with the same camera. But I get
> > > runtime erros when I render.
> >
> > > here is the code that sets the views
> >
> > > // Create and set up the camera
> > > camera = new TargetCamera3D({zoom:4, focus:200, distance:400});
> > > camera.z=1000;
> > > camera.y=300;
> > > camera.x=4780;
> > > camera.target.x=camera.x;
> >
> > > //create views 3D
> > > view= new View3D({camera:camera});
> > > view.clipping = new RectangleClipping({minX:-450, minY:-240, maxX:450,
> > > maxY:240});
> > > view_peoes= new View3D({camera:camera});
> > > view_peoes.clipping = new RectangleClipping({minX:-450, minY:-240,
> > > maxX:450, maxY:240});
> >
> > > view.x = 450;
> > > view.y = 250;
> > > base_3D.addChild(view);
> > > view_peoes.x = 450;
> > > view_peoes.y = 250;
> > > base_3D.addChild(view_peoes);
> > > addChild( base_3D );
> >
> > > after that I add a lot of loaded 3ds files to both scenes.
> >
> > > I'm doing something wrong?
> >
> > > thanks
> >
> > > ttv
> >
> > --
> > ___________________
> >
> > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > HTTP://AWAY3D.COM
>

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