Thanks for the info Pete. The same camera aproach didin't work no matter how simple I made it.
but Right now I have only 2 layers so I grouped the objects under 2 diferent ObjectContainers3D and set ownCanvas with pushback and pushfront. This is working perfectly. congratulations for away3D. Amazing work. ttv On 12 jul, 02:04, Peter Kapelyan <[email protected]> wrote: > I think there may currently be a bug using the same camera in two views. > > If so, can you try creating a new camera for view2 and before render- copy > x,y,z rotation etc from the other camera? > > Let me know if it works.. > > -Pete > > > > On Sat, Jul 11, 2009 at 11:26 PM, ttv <[email protected]> wrote: > > > Hi, > > > I'm trying to setup 2 diferent views with the same camera. But I get > > runtime erros when I render. > > > here is the code that sets the views > > > // Create and set up the camera > > camera = new TargetCamera3D({zoom:4, focus:200, distance:400}); > > camera.z=1000; > > camera.y=300; > > camera.x=4780; > > camera.target.x=camera.x; > > > //create views 3D > > view= new View3D({camera:camera}); > > view.clipping = new RectangleClipping({minX:-450, minY:-240, maxX:450, > > maxY:240}); > > view_peoes= new View3D({camera:camera}); > > view_peoes.clipping = new RectangleClipping({minX:-450, minY:-240, > > maxX:450, maxY:240}); > > > view.x = 450; > > view.y = 250; > > base_3D.addChild(view); > > view_peoes.x = 450; > > view_peoes.y = 250; > > base_3D.addChild(view_peoes); > > addChild( base_3D ); > > > after that I add a lot of loaded 3ds files to both scenes. > > > I'm doing something wrong? > > > thanks > > > ttv > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM
