Thanks for the info Pete.

The same camera  aproach didin't work no matter how simple I made it.

but Right now I have only 2 layers so I grouped the objects under 2
diferent ObjectContainers3D and set ownCanvas with pushback and
pushfront. This is working perfectly.

congratulations for away3D. Amazing work.

ttv

On 12 jul, 02:04, Peter Kapelyan <[email protected]> wrote:
> I think there may currently be a bug using the same camera in two views.
>
> If so, can you try creating a new camera for view2 and before render- copy
> x,y,z rotation etc from the other camera?
>
> Let me know if it works..
>
> -Pete
>
>
>
> On Sat, Jul 11, 2009 at 11:26 PM, ttv <[email protected]> wrote:
>
> > Hi,
>
> > I'm trying to setup 2 diferent views with the same camera. But I get
> > runtime erros when I render.
>
> > here is the code that sets the views
>
> > // Create and set up the camera
> > camera = new TargetCamera3D({zoom:4, focus:200, distance:400});
> > camera.z=1000;
> > camera.y=300;
> > camera.x=4780;
> > camera.target.x=camera.x;
>
> > //create views 3D
> > view= new View3D({camera:camera});
> > view.clipping = new RectangleClipping({minX:-450, minY:-240, maxX:450,
> > maxY:240});
> > view_peoes= new View3D({camera:camera});
> > view_peoes.clipping = new RectangleClipping({minX:-450, minY:-240,
> > maxX:450, maxY:240});
>
> > view.x = 450;
> > view.y = 250;
> > base_3D.addChild(view);
> > view_peoes.x = 450;
> > view_peoes.y = 250;
> > base_3D.addChild(view_peoes);
> > addChild( base_3D );
>
> > after that I add a lot of loaded 3ds files to both scenes.
>
> > I'm doing something wrong?
>
> > thanks
>
> > ttv
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM

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