Thanks for that. It looks like it would have worked but I got a buncha UV errors. I think when I export it to 3ds from 3dsmax I lose something. Why can we not load a .max file?
On Jul 15, 1:23 pm, desgraci <[email protected]> wrote: > try this > [Embed(source="the picture.jpg")] > private var materialClass:Class; > > private var materialMaterial:BitmapMaterial; > > public function World() > { > > scene = new Scene3D(); > // create a basic camera > //cam = new Camera3D(); > cam = new Camera3D({zoom:5, focus:100,z:300,y: > 300}); > //view = new View3D({camera:cam,x:250,y:200}); > view = new View3D({camera:cam, scene:scene}); > view.x = 400; > view.y = 300; > addChild(view); > > materialMaterial = new BitmapMaterial(Cast.bitmap > (materialClass),{smooth:true, precision:1}); > > fighter = new Object3DLoader(Max3DS.load > ("f360.3ds", > { material:materialMaterial, name:"fighter", > scaling:50, y:0, x:0, z:0, > rotationX:-90, loadersize:300}));
