Thanks for that.

It looks like it would have worked but I got a buncha UV errors. I
think when I export it to 3ds from 3dsmax I lose something. Why can we
not load a .max file?

On Jul 15, 1:23 pm, desgraci <[email protected]> wrote:
> try this
>                 [Embed(source="the picture.jpg")]
>                 private var materialClass:Class;
>
>                 private var materialMaterial:BitmapMaterial;
>
>                 public function World()
>          {
>
>                     scene = new Scene3D();
>                         // create a basic camera
>                         //cam = new Camera3D();
>                         cam = new Camera3D({zoom:5, focus:100,z:300,y:
> 300});
>                         //view = new View3D({camera:cam,x:250,y:200});
>                         view = new View3D({camera:cam, scene:scene});
>                         view.x = 400;
>                         view.y = 300;
>                         addChild(view);
>
>              materialMaterial = new BitmapMaterial(Cast.bitmap
> (materialClass),{smooth:true, precision:1});
>
>                         fighter = new Object3DLoader(Max3DS.load
> ("f360.3ds",
>                         { material:materialMaterial, name:"fighter",
> scaling:50, y:0, x:0, z:0,
>                         rotationX:-90, loadersize:300}));

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