A .max file is a project scene file, and not an object. You should use the
.3ds if you can

-Pete

On Wed, Jul 15, 2009 at 1:32 PM, maltech <[email protected]> wrote:

>
> Thanks for that.
>
> It looks like it would have worked but I got a buncha UV errors. I
> think when I export it to 3ds from 3dsmax I lose something. Why can we
> not load a .max file?
>
> On Jul 15, 1:23 pm, desgraci <[email protected]> wrote:
> > try this
> >                 [Embed(source="the picture.jpg")]
> >                 private var materialClass:Class;
> >
> >                 private var materialMaterial:BitmapMaterial;
> >
> >                 public function World()
> >          {
> >
> >                     scene = new Scene3D();
> >                         // create a basic camera
> >                         //cam = new Camera3D();
> >                         cam = new Camera3D({zoom:5, focus:100,z:300,y:
> > 300});
> >                         //view = new View3D({camera:cam,x:250,y:200});
> >                         view = new View3D({camera:cam, scene:scene});
> >                         view.x = 400;
> >                         view.y = 300;
> >                         addChild(view);
> >
> >              materialMaterial = new BitmapMaterial(Cast.bitmap
> > (materialClass),{smooth:true, precision:1});
> >
> >                         fighter = new Object3DLoader(Max3DS.load
> > ("f360.3ds",
> >                         { material:materialMaterial, name:"fighter",
> > scaling:50, y:0, x:0, z:0,
> >                         rotationX:-90, loadersize:300}));
>



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