I have my controls doing what they need to do, however if you press
more than one key it stops moving. I was wondering if anyone has a way
to make this work better.

Here is a code snippy

                        
this.stage.addEventListener(KeyboardEvent.KEY_DOWN,keyDown);
                        this.stage.addEventListener(KeyboardEvent.KEY_UP,keyUp);
                        this.addEventListener(Event.ENTER_FRAME,onEnterFrame);

                }
                private function onEnterFrame(e:Event):void
                {
                        if(keyIsDown){
                                        // if the key is still pressed, just 
keep on moving
                                        switch(lastKey){
                                                case 87                         
: fighter.moveForward(10); break;
                                                case 83                         
: fighter.moveBackward(5); break;
                                                case 65                         
: fighter.roll(2); break;
                                                case 68                         
: fighter.roll(-2); break;
                                                case Keyboard.UP        : 
fighter.pitch(2); break;
                                                case Keyboard.DOWN      : 
fighter.pitch(-2); break;
                                                case Keyboard.RIGHT : 
fighter.yaw(2); break;
                                                case Keyboard.LEFT  : 
fighter.yaw(-2); break;
                                        }
                                }
                        ltarget.transform = fighter.transform;
                        ltarget.moveForward(1000);
                        ltarget.moveDown(100);
                        view.camera.transform = fighter.transform;
                        view.camera.pitch(10);
                        view.camera.moveForward(28);
                        view.camera.moveUp(5);
                        view.render();
                }
                private function keyDown(e:KeyboardEvent):void
                {
                        lastKey = e.keyCode;
                        keyIsDown = true;
                }
                private function keyUp(e:KeyboardEvent):void
                {
                        keyIsDown = false;
                }
        }
}

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