Ya im on flashkit boards too, just seems to be more knowledgable
people here lol.

It did work to an extent. It allows smooth transition from going to
one direction or another, but it still will not accept 2 keys at the
same time to roll/yaw together for example.

I am sure that I could do something like (lastKey===87&Keyboard.LEFT)
however I need something more universal, as this is going to cause
problems when I add weapon firing etc, movement is going to stop if
they hit the weapon fire button.

On Jul 16, 5:27 pm, Peter Kapelyan <[email protected]> wrote:
> If that doesn't work I'll try to dig up some code that I use on my
> games...also this is something you might find on flash game coding sites.
>
> -Pete
>
>
>
> On Thu, Jul 16, 2009 at 5:22 PM, Peter Kapelyan <[email protected]> wrote:
> > dont use switch/case try something like:
>
> > if(lastkey==87){
> >    etcetc
> > }
> > if(lastkey==83){
> >    etcetc
> > }
>
> > Should work
>
> > -Pete
>
> > On Thu, Jul 16, 2009 at 5:01 PM, maltech <[email protected]> wrote:
>
> >> I have my controls doing what they need to do, however if you press
> >> more than one key it stops moving. I was wondering if anyone has a way
> >> to make this work better.
>
> >> Here is a code snippy
>
> >>  this.stage.addEventListener(KeyboardEvent.KEY_DOWN,keyDown);
>
> >>  this.stage.addEventListener(KeyboardEvent.KEY_UP,keyUp);
>
> >>  this.addEventListener(Event.ENTER_FRAME,onEnterFrame);
>
> >>                }
> >>                private function onEnterFrame(e:Event):void
> >>                {
> >>                        if(keyIsDown){
> >>                                        // if the key is still pressed,
> >> just keep on moving
> >>                                        switch(lastKey){
> >>                                                case 87
> >>     : fighter.moveForward(10); break;
> >>                                                case 83
> >>     : fighter.moveBackward(5); break;
> >>                                                case 65
> >>     : fighter.roll(2); break;
> >>                                                case 68
> >>     : fighter.roll(-2); break;
> >>                                                case Keyboard.UP        :
> >> fighter.pitch(2); break;
> >>                                                case Keyboard.DOWN      :
> >> fighter.pitch(-2); break;
> >>                                                case Keyboard.RIGHT :
> >> fighter.yaw(2); break;
> >>                                                case Keyboard.LEFT  :
> >> fighter.yaw(-2); break;
> >>                                        }
> >>                                }
> >>                        ltarget.transform = fighter.transform;
> >>                        ltarget.moveForward(1000);
> >>                        ltarget.moveDown(100);
> >>                        view.camera.transform = fighter.transform;
> >>                        view.camera.pitch(10);
> >>                        view.camera.moveForward(28);
> >>                        view.camera.moveUp(5);
> >>                        view.render();
> >>                }
> >>                private function keyDown(e:KeyboardEvent):void
> >>                {
> >>                        lastKey = e.keyCode;
> >>                        keyIsDown = true;
> >>                }
> >>                private function keyUp(e:KeyboardEvent):void
> >>                {
> >>                        keyIsDown = false;
> >>                }
> >>        }
> >> }
>
> > --
> > ___________________
>
> > Actionscript 3.0 Flash 3D Graphics Engine
>
> > HTTP://AWAY3D.COM
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM

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