If that doesn't work I'll try to dig up some code that I use on my
games...also this is something you might find on flash game coding sites.

-Pete

On Thu, Jul 16, 2009 at 5:22 PM, Peter Kapelyan <[email protected]> wrote:

> dont use switch/case try something like:
>
> if(lastkey==87){
>    etcetc
> }
> if(lastkey==83){
>    etcetc
> }
>
> Should work
>
> -Pete
>
>
> On Thu, Jul 16, 2009 at 5:01 PM, maltech <[email protected]> wrote:
>
>>
>> I have my controls doing what they need to do, however if you press
>> more than one key it stops moving. I was wondering if anyone has a way
>> to make this work better.
>>
>> Here is a code snippy
>>
>>
>>  this.stage.addEventListener(KeyboardEvent.KEY_DOWN,keyDown);
>>
>>  this.stage.addEventListener(KeyboardEvent.KEY_UP,keyUp);
>>
>>  this.addEventListener(Event.ENTER_FRAME,onEnterFrame);
>>
>>                }
>>                private function onEnterFrame(e:Event):void
>>                {
>>                        if(keyIsDown){
>>                                        // if the key is still pressed,
>> just keep on moving
>>                                        switch(lastKey){
>>                                                case 87
>>     : fighter.moveForward(10); break;
>>                                                case 83
>>     : fighter.moveBackward(5); break;
>>                                                case 65
>>     : fighter.roll(2); break;
>>                                                case 68
>>     : fighter.roll(-2); break;
>>                                                case Keyboard.UP        :
>> fighter.pitch(2); break;
>>                                                case Keyboard.DOWN      :
>> fighter.pitch(-2); break;
>>                                                case Keyboard.RIGHT :
>> fighter.yaw(2); break;
>>                                                case Keyboard.LEFT  :
>> fighter.yaw(-2); break;
>>                                        }
>>                                }
>>                        ltarget.transform = fighter.transform;
>>                        ltarget.moveForward(1000);
>>                        ltarget.moveDown(100);
>>                        view.camera.transform = fighter.transform;
>>                        view.camera.pitch(10);
>>                        view.camera.moveForward(28);
>>                        view.camera.moveUp(5);
>>                        view.render();
>>                }
>>                private function keyDown(e:KeyboardEvent):void
>>                {
>>                        lastKey = e.keyCode;
>>                        keyIsDown = true;
>>                }
>>                private function keyUp(e:KeyboardEvent):void
>>                {
>>                        keyIsDown = false;
>>                }
>>        }
>> }
>
>
>
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM
>



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___________________

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