Wow 4 days for one dude or a few dudes?

-Pete

On Thu, Jul 23, 2009 at 6:23 AM, fredborg <[email protected]> wrote:

>
> Thanks for the nice comments!
>
> The scene was modelled in 3ds max, and textures were done in
> photoshop. Because of the limitations to model complexity, we did the
> textures first and basically painted in all the shadows and details in
> photoshop. Then we took that into max and mapped it onto a very basic
> shape, more or less the inside of a cube, and then refined it a little
> bit, by extruding areas to support the light/shadows that were painted
> on the textures. Then back and forth a few times between photoshop and
> max to make it look right. It's pretty much the reverse way of what we
> normally do, but it works well for these types of low-polygon natural
> scenes.
>
> The waterfall is made using a scrolling texture, and a couple of
> polygons spinning to create the 'foam/fog' effect. The vegetation is
> made from flat polygons, with a texture that moves slightly from side
> to side, to make it seem like it's swaying a little. The same goes for
> the tree to the right, which are planes with rotating textures.
>
> The sun flare, is a single polygon with additive blending, which
> scales and fades depending on how directly the camera is looking at
> it.
>
> All in all the scene is around 2500 polygons.
>
> The puzzles were made up as we went along, and weren't planned as we
> were primarily looking to test the 3D. All in all it took around 4
> days to make from start to finish.
>
> And that's more or less it.
>
> On Jul 23, 9:28 am, Greg209 <[email protected]> wrote:
> > I too couldn't find all the pieces :( Are they all in there?
> >
> > It looks and feels truly amazing.
> >
> > I'd be really interested to know a little bit about the processes you
> > went through to create such a piece. e.g. how the scene was modelled,
> > how it was textured (the textures and lighting on the scene are really
> > excellent), how long it took to build, etc
> >
> > Thanks for showing your work.
> >
> > Greg
> >
> > On Jul 23, 12:45 am, MadMax <[email protected]> wrote:
> >
> >
> >
> > > Wow that is fantastic, nice work.
> >
> > > I managed to work it out and get inside the hidden entrance. :)
> >
> > > On Jul 23, 7:10 am, Peter Kapelyan <[email protected]> wrote:
> >
> > > > That is really amazing. I couldn't find all the pieces but its surely
> a nice
> > > > piece of Flash work, makes me want to figure the puzzle out.
> >
> > > > As far as engine improvements you can add them here, to this group!
> I'm sure
> > > > if it's worth putting into the engine, it will make its way in.
> Thanks for
> > > > using the engine and contributing back to Away3D!
> >
> > > > -Pete
> >
> > > > On Wed, Jul 22, 2009 at 5:02 PM, fredborg <[email protected]> wrote:
> >
> > > > > Hi,
> >
> > > > > We've been fooling around with Away3D for a short while to see if
> > > > > Flash is viable for doing 3D stuff. And I must say, we're impressed
> > > > > with it so far. You can check out our first experiment here:
> > > > >http://www.frecle.net
> >
> > > > > A really big thumbs up to all the people involved in the project!
> > > > > Incidentally I had a tinker with improving the 3ds loader, so that
> it
> > > > > maintains transforms, but I don't know how or where to submit
> > > > > improvements?
> >
> > > > > Let me know what you think!
> >
> > > > --
> > > > ___________________
> >
> > > > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > > > HTTP://AWAY3D.COM- Hide quoted text -
> >
> > - Show quoted text -




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