2 dudes :)
On Jul 23, 3:20 pm, Peter Kapelyan <[email protected]> wrote: > Wow 4 days for one dude or a few dudes? > > -Pete > > > > > > On Thu, Jul 23, 2009 at 6:23 AM, fredborg <[email protected]> wrote: > > > Thanks for the nice comments! > > > The scene was modelled in 3ds max, and textures were done in > > photoshop. Because of the limitations to model complexity, we did the > > textures first and basically painted in all the shadows and details in > > photoshop. Then we took that into max and mapped it onto a very basic > > shape, more or less the inside of a cube, and then refined it a little > > bit, by extruding areas to support the light/shadows that were painted > > on the textures. Then back and forth a few times between photoshop and > > max to make it look right. It's pretty much the reverse way of what we > > normally do, but it works well for these types of low-polygon natural > > scenes. > > > The waterfall is made using a scrolling texture, and a couple of > > polygons spinning to create the 'foam/fog' effect. The vegetation is > > made from flat polygons, with a texture that moves slightly from side > > to side, to make it seem like it's swaying a little. The same goes for > > the tree to the right, which are planes with rotating textures. > > > The sun flare, is a single polygon with additive blending, which > > scales and fades depending on how directly the camera is looking at > > it. > > > All in all the scene is around 2500 polygons. > > > The puzzles were made up as we went along, and weren't planned as we > > were primarily looking to test the 3D. All in all it took around 4 > > days to make from start to finish. > > > And that's more or less it. > > > On Jul 23, 9:28 am, Greg209 <[email protected]> wrote: > > > I too couldn't find all the pieces :( Are they all in there? > > > > It looks and feels truly amazing. > > > > I'd be really interested to know a little bit about the processes you > > > went through to create such a piece. e.g. how the scene was modelled, > > > how it was textured (the textures and lighting on the scene are really > > > excellent), how long it took to build, etc > > > > Thanks for showing your work. > > > > Greg > > > > On Jul 23, 12:45 am, MadMax <[email protected]> wrote: > > > > > Wow that is fantastic, nice work. > > > > > I managed to work it out and get inside the hidden entrance. :) > > > > > On Jul 23, 7:10 am, Peter Kapelyan <[email protected]> wrote: > > > > > > That is really amazing. I couldn't find all the pieces but its surely > > a nice > > > > > piece of Flash work, makes me want to figure the puzzle out. > > > > > > As far as engine improvements you can add them here, to this group! > > I'm sure > > > > > if it's worth putting into the engine, it will make its way in. > > Thanks for > > > > > using the engine and contributing back to Away3D! > > > > > > -Pete > > > > > > On Wed, Jul 22, 2009 at 5:02 PM, fredborg <[email protected]> wrote: > > > > > > > Hi, > > > > > > > We've been fooling around with Away3D for a short while to see if > > > > > > Flash is viable for doing 3D stuff. And I must say, we're impressed > > > > > > with it so far. You can check out our first experiment here: > > > > > >http://www.frecle.net > > > > > > > A really big thumbs up to all the people involved in the project! > > > > > > Incidentally I had a tinker with improving the 3ds loader, so that > > it > > > > > > maintains transforms, but I don't know how or where to submit > > > > > > improvements? > > > > > > > Let me know what you think! > > > > > > -- > > > > > ___________________ > > > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > > > HTTP://AWAY3D.COM- Hide quoted text - > > > > - Show quoted text - > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM- Hide quoted text - > > - Show quoted text -
