2 dudes :)

On Jul 23, 3:20 pm, Peter Kapelyan <[email protected]> wrote:
> Wow 4 days for one dude or a few dudes?
>
> -Pete
>
>
>
>
>
> On Thu, Jul 23, 2009 at 6:23 AM, fredborg <[email protected]> wrote:
>
> > Thanks for the nice comments!
>
> > The scene was modelled in 3ds max, and textures were done in
> > photoshop. Because of the limitations to model complexity, we did the
> > textures first and basically painted in all the shadows and details in
> > photoshop. Then we took that into max and mapped it onto a very basic
> > shape, more or less the inside of a cube, and then refined it a little
> > bit, by extruding areas to support the light/shadows that were painted
> > on the textures. Then back and forth a few times between photoshop and
> > max to make it look right. It's pretty much the reverse way of what we
> > normally do, but it works well for these types of low-polygon natural
> > scenes.
>
> > The waterfall is made using a scrolling texture, and a couple of
> > polygons spinning to create the 'foam/fog' effect. The vegetation is
> > made from flat polygons, with a texture that moves slightly from side
> > to side, to make it seem like it's swaying a little. The same goes for
> > the tree to the right, which are planes with rotating textures.
>
> > The sun flare, is a single polygon with additive blending, which
> > scales and fades depending on how directly the camera is looking at
> > it.
>
> > All in all the scene is around 2500 polygons.
>
> > The puzzles were made up as we went along, and weren't planned as we
> > were primarily looking to test the 3D. All in all it took around 4
> > days to make from start to finish.
>
> > And that's more or less it.
>
> > On Jul 23, 9:28 am, Greg209 <[email protected]> wrote:
> > > I too couldn't find all the pieces :( Are they all in there?
>
> > > It looks and feels truly amazing.
>
> > > I'd be really interested to know a little bit about the processes you
> > > went through to create such a piece. e.g. how the scene was modelled,
> > > how it was textured (the textures and lighting on the scene are really
> > > excellent), how long it took to build, etc
>
> > > Thanks for showing your work.
>
> > > Greg
>
> > > On Jul 23, 12:45 am, MadMax <[email protected]> wrote:
>
> > > > Wow that is fantastic, nice work.
>
> > > > I managed to work it out and get inside the hidden entrance. :)
>
> > > > On Jul 23, 7:10 am, Peter Kapelyan <[email protected]> wrote:
>
> > > > > That is really amazing. I couldn't find all the pieces but its surely
> > a nice
> > > > > piece of Flash work, makes me want to figure the puzzle out.
>
> > > > > As far as engine improvements you can add them here, to this group!
> > I'm sure
> > > > > if it's worth putting into the engine, it will make its way in.
> > Thanks for
> > > > > using the engine and contributing back to Away3D!
>
> > > > > -Pete
>
> > > > > On Wed, Jul 22, 2009 at 5:02 PM, fredborg <[email protected]> wrote:
>
> > > > > > Hi,
>
> > > > > > We've been fooling around with Away3D for a short while to see if
> > > > > > Flash is viable for doing 3D stuff. And I must say, we're impressed
> > > > > > with it so far. You can check out our first experiment here:
> > > > > >http://www.frecle.net
>
> > > > > > A really big thumbs up to all the people involved in the project!
> > > > > > Incidentally I had a tinker with improving the 3ds loader, so that
> > it
> > > > > > maintains transforms, but I don't know how or where to submit
> > > > > > improvements?
>
> > > > > > Let me know what you think!
>
> > > > > --
> > > > > ___________________
>
> > > > > Actionscript 3.0 Flash 3D Graphics Engine
>
> > > > > HTTP://AWAY3D.COM- Hide quoted text -
>
> > > - Show quoted text -
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM- Hide quoted text -
>
> - Show quoted text -

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