This tween engine supports 3D and bezier stuff:

http://labs.zeh.com.br/blog/?p=104

I am not sure how much you can orient to the curve, if not maybe something
simple like this can be done:

1. Set up another null (blank/dummy) Object3d on the curve, a little bit
ahead of the main one.

2. Make the main one lookAt(null.position)

Should be that easy, hopefully.

-Pete

On Mon, Jul 27, 2009 at 8:55 AM, SasMaster <[email protected]> wrote:

>
> Yes , I walked through this example but I wanted to use something
> different from Path Animator because it s too complicated to build
> paths points in it. Is there any tween engine that knows to tween the
> rotation of 3d object in bezier orientation?
>
> On Jul 27, 3:47 pm, Peter Kapelyan <[email protected]> wrote:
> > TweenMax was most likely meant just for 2D stuff...there is no plain
> > "rotation" in Away3D for 3D objects, because they must have
> rotationX,Y,Z.
> >
> > To try something similiar maybe this feature might help?
> >
> > http://www.closier.nl/blog/?p=75
> >
> > -Pete
> >
> > On Mon, Jul 27, 2009 at 8:36 AM, SasMaster <[email protected]>
> wrote:
> >
> > > I am trying to put my Object3d (cube) on tween using bezier path. No I
> > > want also that the Cube's orientation will be to path . In TweenMAx
> > > there is a property "orientToBezier" but when I set it to true I am
> > > getting:
> > > "Error #1056: Cannot create property rotation on
> > > away3d.primitives.Cube."
> > > Anyone has an Idea how can I manage this?
> > > Thanks
> >
> > --
> > ___________________
> >
> > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > HTTP://AWAY3D.COM
>



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