This tween engine supports 3D and bezier stuff: http://labs.zeh.com.br/blog/?p=104
I am not sure how much you can orient to the curve, if not maybe something simple like this can be done: 1. Set up another null (blank/dummy) Object3d on the curve, a little bit ahead of the main one. 2. Make the main one lookAt(null.position) Should be that easy, hopefully. -Pete On Mon, Jul 27, 2009 at 8:55 AM, SasMaster <[email protected]> wrote: > > Yes , I walked through this example but I wanted to use something > different from Path Animator because it s too complicated to build > paths points in it. Is there any tween engine that knows to tween the > rotation of 3d object in bezier orientation? > > On Jul 27, 3:47 pm, Peter Kapelyan <[email protected]> wrote: > > TweenMax was most likely meant just for 2D stuff...there is no plain > > "rotation" in Away3D for 3D objects, because they must have > rotationX,Y,Z. > > > > To try something similiar maybe this feature might help? > > > > http://www.closier.nl/blog/?p=75 > > > > -Pete > > > > On Mon, Jul 27, 2009 at 8:36 AM, SasMaster <[email protected]> > wrote: > > > > > I am trying to put my Object3d (cube) on tween using bezier path. No I > > > want also that the Cube's orientation will be to path . In TweenMAx > > > there is a property "orientToBezier" but when I set it to true I am > > > getting: > > > "Error #1056: Cannot create property rotation on > > > away3d.primitives.Cube." > > > Anyone has an Idea how can I manage this? > > > Thanks > > > > -- > > ___________________ > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > HTTP://AWAY3D.COM > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
