That's nice Idea ,thanks!!! On Mon, Jul 27, 2009 at 4:04 PM, Peter Kapelyan <[email protected]> wrote:
> This tween engine supports 3D and bezier stuff: > > http://labs.zeh.com.br/blog/?p=104 > > I am not sure how much you can orient to the curve, if not maybe something > simple like this can be done: > > 1. Set up another null (blank/dummy) Object3d on the curve, a little bit > ahead of the main one. > > 2. Make the main one lookAt(null.position) > > Should be that easy, hopefully. > > -Pete > > > On Mon, Jul 27, 2009 at 8:55 AM, SasMaster <[email protected]> wrote: > >> >> Yes , I walked through this example but I wanted to use something >> different from Path Animator because it s too complicated to build >> paths points in it. Is there any tween engine that knows to tween the >> rotation of 3d object in bezier orientation? >> >> On Jul 27, 3:47 pm, Peter Kapelyan <[email protected]> wrote: >> > TweenMax was most likely meant just for 2D stuff...there is no plain >> > "rotation" in Away3D for 3D objects, because they must have >> rotationX,Y,Z. >> > >> > To try something similiar maybe this feature might help? >> > >> > http://www.closier.nl/blog/?p=75 >> > >> > -Pete >> > >> > On Mon, Jul 27, 2009 at 8:36 AM, SasMaster <[email protected]> >> wrote: >> > >> > > I am trying to put my Object3d (cube) on tween using bezier path. No I >> > > want also that the Cube's orientation will be to path . In TweenMAx >> > > there is a property "orientToBezier" but when I set it to true I am >> > > getting: >> > > "Error #1056: Cannot create property rotation on >> > > away3d.primitives.Cube." >> > > Anyone has an Idea how can I manage this? >> > > Thanks >> > >> > -- >> > ___________________ >> > >> > Actionscript 3.0 Flash 3D Graphics Engine >> > >> > HTTP://AWAY3D.COM >> > > > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM >
