Hi SasMaster,
Pathanimator does this for you standard.
What is it you find too difficult?
Fabrice
On Jul 27, 2009, at 3:08 PM, Michael Iv wrote:
That's nice Idea ,thanks!!!
On Mon, Jul 27, 2009 at 4:04 PM, Peter Kapelyan
<[email protected]> wrote:
This tween engine supports 3D and bezier stuff:
http://labs.zeh.com.br/blog/?p=104
I am not sure how much you can orient to the curve, if not maybe
something simple like this can be done:
1. Set up another null (blank/dummy) Object3d on the curve, a little
bit ahead of the main one.
2. Make the main one lookAt(null.position)
Should be that easy, hopefully.
-Pete
On Mon, Jul 27, 2009 at 8:55 AM, SasMaster <[email protected]>
wrote:
Yes , I walked through this example but I wanted to use something
different from Path Animator because it s too complicated to build
paths points in it. Is there any tween engine that knows to tween the
rotation of 3d object in bezier orientation?
On Jul 27, 3:47 pm, Peter Kapelyan <[email protected]> wrote:
> TweenMax was most likely meant just for 2D stuff...there is no plain
> "rotation" in Away3D for 3D objects, because they must have
rotationX,Y,Z.
>
> To try something similiar maybe this feature might help?
>
> http://www.closier.nl/blog/?p=75
>
> -Pete
>
> On Mon, Jul 27, 2009 at 8:36 AM, SasMaster <[email protected]>
wrote:
>
> > I am trying to put my Object3d (cube) on tween using bezier
path. No I
> > want also that the Cube's orientation will be to path . In
TweenMAx
> > there is a property "orientToBezier" but when I set it to true I
am
> > getting:
> > "Error #1056: Cannot create property rotation on
> > away3d.primitives.Cube."
> > Anyone has an Idea how can I manage this?
> > Thanks
>
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