Is there a way to check for collisions between 3d objects in away3d without using physics engines.? I need only to check for the collision but not to have full physics behaviors like encounters and bouncing that I have in phys engines if I get collisions.
- [away3d] collision detection in away3d SasMaster
- [away3d] Re: collision detection in away3d Peter Kapelyan
- [away3d] Re: collision detection in away3d Rob Bateman
- [away3d] Re: collision detection in away3d Michael Iv
