I have a following scenario: I am working on a game where there is a plain
an on it a road like in Formula 1 race maps. I have an object that drives
the road in 3d view and it has to collect different items on its way .Now
the problem is that I must get an ID of the object I am colliding with in
order to remove them . These object are being created at random and I have
no possibility to check the range to them as you suggested because of this .


On Mon, Jul 27, 2009 at 8:36 PM, Peter Kapelyan <[email protected]> wrote:

> You can do a basic
>
> if(object1.distanceTo(object2.position)<100){
>
> Which will give you a "ball" type collision, or you can use the objects
> .minX,.maxX to do a "box" type coliiion, although the box isn't rotated or
> aligned to the object.
>
> Let me know if it makes sense
> -Pete
>
>
> On Mon, Jul 27, 2009 at 1:28 PM, SasMaster <[email protected]> wrote:
>
>>
>> Is there a way to check for collisions between 3d objects in away3d
>> without using physics engines.? I need only to check for the collision
>> but not to have full physics behaviors like encounters and bouncing
>> that I have in phys engines if I get collisions.
>
>
>
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM
>

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