You can do a basic
if(object1.distanceTo(object2.position)<100){
Which will give you a "ball" type collision, or you can use the objects
.minX,.maxX to do a "box" type coliiion, although the box isn't rotated or
aligned to the object.
Let me know if it makes sense
-Pete
On Mon, Jul 27, 2009 at 1:28 PM, SasMaster <[email protected]> wrote:
>
> Is there a way to check for collisions between 3d objects in away3d
> without using physics engines.? I need only to check for the collision
> but not to have full physics behaviors like encounters and bouncing
> that I have in phys engines if I get collisions.
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