But let me ask you something . Can I use 2d engine like let's say box2dflash
in away3d space?

On Tue, Jul 28, 2009 at 9:17 PM, Peter Kapelyan <[email protected]> wrote:

> I meant topdown physics, not view...Your view can be still be the same
> (first, third person)
>
> Since a 2d physics engine only has 2 axises, you can get better performance
> than using 3d physics, especially using rigid bodies.
>
> I am just trying to give you some solution that might be easier to create
> in general.
>
> -Pete
>
>
> On Tue, Jul 28, 2009 at 2:11 PM, Michael Iv <[email protected]> wrote:
>
>> Yes I see this but the game plot is of my boss and for now I am looking
>> for solution if I dont find one we will change a few things .The top view
>> here is not an option as we want it to be 3 person view
>>
>> On Tue, Jul 28, 2009 at 9:07 PM, Peter Kapelyan <[email protected]>wrote:
>>
>>> The game you are trying to make is a bit tricky...Also it's not realistic
>>> the way you mention it. A ball moving along a path but that can move side to
>>> side, will move a lot towards the outside of a turn depending on the speed.
>>>
>>> Have you considered using top down 2d physics? It might be alot faster
>>> (performance wise) and possibly less hassle than using a 3D engine.
>>>
>>> I am not trying to discourage you from using a 3d physics class+ a Path
>>> animation, but mentioning that it might be easier and more realistic.
>>>
>>> -Pete
>>>
>>>
>>> On Tue, Jul 28, 2009 at 1:52 PM, Michael Iv <[email protected]>wrote:
>>>
>>>> The problem with the old one is that if I use it along with the new
>>>> Trunk there are two function in the old JCar Class that are overridden and
>>>> they throw me an error (I dont remember exactly) but it means that the
>>>> superclass from which the JCar inherits doesnt contain these two functions 
>>>> .
>>>> So you see it looks like it is gonna be like a chain reaction 
>>>> -incorporating
>>>> the old class and than to change many new ones/ Using all the old version
>>>> bundle is not an option for me because it contains fewer Classes and
>>>> functionalitiies that I use already in my Project. But have you seen the
>>>> problem about JCar?
>>>>
>>>> On Tue, Jul 28, 2009 at 8:44 PM, Peter Kapelyan <[email protected]>wrote:
>>>>
>>>>> Why can't you use the old one? Does it work for you?
>>>>>
>>>>>
>>>>> On Tue, Jul 28, 2009 at 1:36 PM, Michael Iv <[email protected]>wrote:
>>>>>
>>>>>> Hi , I appreciate your investment of time and efforts for answering
>>>>>> such stupid quastions like mine .BUT here is the problem : I am talking
>>>>>> specifically about Vehicle Example that resides inside branch/jiglib
>>>>>> Since they (JigLibFlash team) altered the JCar Class the old example
>>>>>> is not relevant anymore and that is because in the old  version it would
>>>>>> receive Object3d as skin Parameter for the Car and in the new version it
>>>>>> accepts somthing that of ISkin interface type so in order to match ISkin
>>>>>> type one must take an Object3D and Cast as new Away3DMesh and that is the
>>>>>> Core of the problem . Because if I am doing so how can I use 
>>>>>> getChildByName
>>>>>> method . OR may be I am wrong in my conclusions .Anyway You can try and
>>>>>> compare the old Car version with the new JCar Class and you will see the
>>>>>> Issue. As a matter of Fact it would be nice if someone just rewrite the 
>>>>>> old
>>>>>> Car example for updated JigLibFlash Version
>>>>>> Thanks!
>>>>>>
>>>>>> On Tue, Jul 28, 2009 at 6:39 PM, katopz <[email protected]> wrote:
>>>>>>
>>>>>>> here's new one for new JigLib
>>>>>>>
>>>>>>> http://away3d.googlecode.com/svn/trunk/examples/JigLibFlash/ExFlash3DPhysics.as
>>>>>>>
>>>>>>> sry that i got no time to convert all examples to new JigLib version
>>>>>>> for you
>>>>>>> feel free to help us and also JigLib team by migrate them and submit
>>>>>>> back to group or tell them about issue you found
>>>>>>> opensource is growing that way :)
>>>>>>>
>>>>>>>
>>>>>>> <http://away3d.googlecode.com/svn/trunk/examples/JigLibFlash/ExFlash3DPhysics.as>
>>>>>>> hth
>>>>>>>
>>>>>>> 2009/7/28 Michael Iv <[email protected]>
>>>>>>>
>>>>>>> Yes I finally found it .And that is the exactly the problem that this
>>>>>>>> version is old /. In the previous version the JCar Class was getting 
>>>>>>>> as it's
>>>>>>>> parameter Object3d so it was working fine. But now they changed it to 
>>>>>>>> ISkin
>>>>>>>> and this ISkin
>>>>>>>> does not accepts Object3d or Object3DContainer but Mesh and I must
>>>>>>>> treat loaded  object as Object3dContainer in order to access its 
>>>>>>>> children
>>>>>>>> through getChildByName. I cant believe they screwed this thing up!!!!
>>>>>>>>
>>>>>>>> On Tue, Jul 28, 2009 at 5:44 PM, katopz <[email protected]> wrote:
>>>>>>>>
>>>>>>>>>
>>>>>>>>> http://away3d.googlecode.com/svn/branches/jiglib/src/
>>>>>>>>>
>>>>>>>>> fyi : this code for old jiglibflash version, do try migrate it
>>>>>>>>> yourself
>>>>>>>>>
>>>>>>>>> On 28/07/2009, SasMaster <[email protected]> wrote:
>>>>>>>>> >
>>>>>>>>> > Didnt find
>>>>>>>>> >
>>>>>>>>> > On Jul 28, 4:37 pm, Peter Kapelyan <[email protected]> wrote:
>>>>>>>>> >> I think there is a demo in the Away3D trunk, and jiglib along
>>>>>>>>> with it.
>>>>>>>>> >> Take
>>>>>>>>> >> a look if you can.
>>>>>>>>> >>
>>>>>>>>> >> -Pete
>>>>>>>>> >>
>>>>>>>>> >> On Tue, Jul 28, 2009 at 4:00 AM, SasMaster <
>>>>>>>>> [email protected]> wrote:
>>>>>>>>> >>
>>>>>>>>> >> > Anyone knows how to use a CollisionSystem of JigLibFlash?
>>>>>>>>> Because
>>>>>>>>> >> > their documentation is very poor...
>>>>>>>>> >>
>>>>>>>>> >> --
>>>>>>>>> >> ___________________
>>>>>>>>> >>
>>>>>>>>> >> Actionscript 3.0 Flash 3D Graphics Engine
>>>>>>>>> >>
>>>>>>>>> >> HTTP://AWAY3D.COM
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> --
>>>>>>>>> katopz
>>>>>>>>> http://www.sleepydesign.com
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> katopz
>>>>>>> http://www.sleepydesign.com
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> ___________________
>>>>>
>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>>>
>>>>> HTTP://AWAY3D.COM
>>>>>
>>>>
>>>>
>>>
>>>
>>> --
>>> ___________________
>>>
>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>
>>> HTTP://AWAY3D.COM
>>>
>>
>>
>
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM
>

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