I had it somewhere on my old cpu which crashed but I recovered it all, so it
is somewhere in a huge mess of files :/

I will look for it tonight, if I forget, please remind me tomorrow, I have a
hole in my head the size of a baseball :O

-Pete

On Tue, Jul 28, 2009 at 2:47 PM, Michael Iv <[email protected]> wrote:

> Thank you very much . I will try . The last question :may be you have a
> piece of code for example which depicts basic building of awy3d and box2d
> incorporation ?
>
>
> On Tue, Jul 28, 2009 at 9:31 PM, Peter Kapelyan <[email protected]>wrote:
>
>> Yes, you just have to match your 3d objects with you Box2d ones.
>>
>> So set up your scene/game with box2d objects, then just tell the away3d
>> objects to match like:
>>
>> away3Dcar.x=box2Dcar.x
>> away3Dcar.z=box2Dcar.y
>> away3Dcar.rotationY=box2Dcar.rotation
>>
>> I did this once and it worked really well, here a demo of a game I never
>> finished :O
>>
>> http://away3d.com/pete/citydemo/
>>
>> Although the axis might be different, I think in Box2D X= Away3d Z and
>> Box2D Y= Away3D X
>>
>> or something screwy like that, but as you see it works well.
>>
>> -Pete
>>
>>
>>
>> On Tue, Jul 28, 2009 at 2:22 PM, Michael Iv <[email protected]>wrote:
>>
>>> But let me ask you something . Can I use 2d engine like let's say
>>> box2dflash in away3d space?
>>>
>>>
>>> On Tue, Jul 28, 2009 at 9:17 PM, Peter Kapelyan <[email protected]>wrote:
>>>
>>>> I meant topdown physics, not view...Your view can be still be the same
>>>> (first, third person)
>>>>
>>>> Since a 2d physics engine only has 2 axises, you can get better
>>>> performance than using 3d physics, especially using rigid bodies.
>>>>
>>>> I am just trying to give you some solution that might be easier to
>>>> create in general.
>>>>
>>>> -Pete
>>>>
>>>>
>>>> On Tue, Jul 28, 2009 at 2:11 PM, Michael Iv <[email protected]>wrote:
>>>>
>>>>> Yes I see this but the game plot is of my boss and for now I am looking
>>>>> for solution if I dont find one we will change a few things .The top view
>>>>> here is not an option as we want it to be 3 person view
>>>>>
>>>>> On Tue, Jul 28, 2009 at 9:07 PM, Peter Kapelyan 
>>>>> <[email protected]>wrote:
>>>>>
>>>>>> The game you are trying to make is a bit tricky...Also it's not
>>>>>> realistic the way you mention it. A ball moving along a path but that can
>>>>>> move side to side, will move a lot towards the outside of a turn 
>>>>>> depending
>>>>>> on the speed.
>>>>>>
>>>>>> Have you considered using top down 2d physics? It might be alot faster
>>>>>> (performance wise) and possibly less hassle than using a 3D engine.
>>>>>>
>>>>>> I am not trying to discourage you from using a 3d physics class+ a
>>>>>> Path animation, but mentioning that it might be easier and more 
>>>>>> realistic.
>>>>>>
>>>>>> -Pete
>>>>>>
>>>>>>
>>>>>> On Tue, Jul 28, 2009 at 1:52 PM, Michael Iv <[email protected]>wrote:
>>>>>>
>>>>>>> The problem with the old one is that if I use it along with the new
>>>>>>> Trunk there are two function in the old JCar Class that are overridden 
>>>>>>> and
>>>>>>> they throw me an error (I dont remember exactly) but it means that the
>>>>>>> superclass from which the JCar inherits doesnt contain these two 
>>>>>>> functions .
>>>>>>> So you see it looks like it is gonna be like a chain reaction 
>>>>>>> -incorporating
>>>>>>> the old class and than to change many new ones/ Using all the old 
>>>>>>> version
>>>>>>> bundle is not an option for me because it contains fewer Classes and
>>>>>>> functionalitiies that I use already in my Project. But have you seen the
>>>>>>> problem about JCar?
>>>>>>>
>>>>>>> On Tue, Jul 28, 2009 at 8:44 PM, Peter Kapelyan <[email protected]
>>>>>>> > wrote:
>>>>>>>
>>>>>>>> Why can't you use the old one? Does it work for you?
>>>>>>>>
>>>>>>>>
>>>>>>>> On Tue, Jul 28, 2009 at 1:36 PM, Michael Iv 
>>>>>>>> <[email protected]>wrote:
>>>>>>>>
>>>>>>>>> Hi , I appreciate your investment of time and efforts for answering
>>>>>>>>> such stupid quastions like mine .BUT here is the problem : I am 
>>>>>>>>> talking
>>>>>>>>> specifically about Vehicle Example that resides inside branch/jiglib
>>>>>>>>> Since they (JigLibFlash team) altered the JCar Class the old
>>>>>>>>> example is not relevant anymore and that is because in the old  
>>>>>>>>> version it
>>>>>>>>> would receive Object3d as skin Parameter for the Car and in the new 
>>>>>>>>> version
>>>>>>>>> it accepts somthing that of ISkin interface type so in order to match 
>>>>>>>>> ISkin
>>>>>>>>> type one must take an Object3D and Cast as new Away3DMesh and that is 
>>>>>>>>> the
>>>>>>>>> Core of the problem . Because if I am doing so how can I use 
>>>>>>>>> getChildByName
>>>>>>>>> method . OR may be I am wrong in my conclusions .Anyway You can try 
>>>>>>>>> and
>>>>>>>>> compare the old Car version with the new JCar Class and you will see 
>>>>>>>>> the
>>>>>>>>> Issue. As a matter of Fact it would be nice if someone just rewrite 
>>>>>>>>> the old
>>>>>>>>> Car example for updated JigLibFlash Version
>>>>>>>>> Thanks!
>>>>>>>>>
>>>>>>>>> On Tue, Jul 28, 2009 at 6:39 PM, katopz <[email protected]> wrote:
>>>>>>>>>
>>>>>>>>>> here's new one for new JigLib
>>>>>>>>>>
>>>>>>>>>> http://away3d.googlecode.com/svn/trunk/examples/JigLibFlash/ExFlash3DPhysics.as
>>>>>>>>>>
>>>>>>>>>> sry that i got no time to convert all examples to new JigLib
>>>>>>>>>> version for you
>>>>>>>>>> feel free to help us and also JigLib team by migrate them and
>>>>>>>>>> submit back to group or tell them about issue you found
>>>>>>>>>> opensource is growing that way :)
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> <http://away3d.googlecode.com/svn/trunk/examples/JigLibFlash/ExFlash3DPhysics.as>
>>>>>>>>>> hth
>>>>>>>>>>
>>>>>>>>>> 2009/7/28 Michael Iv <[email protected]>
>>>>>>>>>>
>>>>>>>>>> Yes I finally found it .And that is the exactly the problem that
>>>>>>>>>>> this version is old /. In the previous version the JCar Class was 
>>>>>>>>>>> getting as
>>>>>>>>>>> it's parameter Object3d so it was working fine. But now they 
>>>>>>>>>>> changed it to
>>>>>>>>>>> ISkin and this ISkin
>>>>>>>>>>> does not accepts Object3d or Object3DContainer but Mesh and I
>>>>>>>>>>> must treat loaded  object as Object3dContainer in order to access 
>>>>>>>>>>> its
>>>>>>>>>>> children through getChildByName. I cant believe they screwed this 
>>>>>>>>>>> thing
>>>>>>>>>>> up!!!!
>>>>>>>>>>>
>>>>>>>>>>> On Tue, Jul 28, 2009 at 5:44 PM, katopz <[email protected]>wrote:
>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> http://away3d.googlecode.com/svn/branches/jiglib/src/
>>>>>>>>>>>>
>>>>>>>>>>>> fyi : this code for old jiglibflash version, do try migrate it
>>>>>>>>>>>> yourself
>>>>>>>>>>>>
>>>>>>>>>>>> On 28/07/2009, SasMaster <[email protected]> wrote:
>>>>>>>>>>>> >
>>>>>>>>>>>> > Didnt find
>>>>>>>>>>>> >
>>>>>>>>>>>> > On Jul 28, 4:37 pm, Peter Kapelyan <[email protected]>
>>>>>>>>>>>> wrote:
>>>>>>>>>>>> >> I think there is a demo in the Away3D trunk, and jiglib along
>>>>>>>>>>>> with it.
>>>>>>>>>>>> >> Take
>>>>>>>>>>>> >> a look if you can.
>>>>>>>>>>>> >>
>>>>>>>>>>>> >> -Pete
>>>>>>>>>>>> >>
>>>>>>>>>>>> >> On Tue, Jul 28, 2009 at 4:00 AM, SasMaster <
>>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>> >>
>>>>>>>>>>>> >> > Anyone knows how to use a CollisionSystem of JigLibFlash?
>>>>>>>>>>>> Because
>>>>>>>>>>>> >> > their documentation is very poor...
>>>>>>>>>>>> >>
>>>>>>>>>>>> >> --
>>>>>>>>>>>> >> ___________________
>>>>>>>>>>>> >>
>>>>>>>>>>>> >> Actionscript 3.0 Flash 3D Graphics Engine
>>>>>>>>>>>> >>
>>>>>>>>>>>> >> HTTP://AWAY3D.COM
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> --
>>>>>>>>>>>> katopz
>>>>>>>>>>>> http://www.sleepydesign.com
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> --
>>>>>>>>>> katopz
>>>>>>>>>> http://www.sleepydesign.com
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> --
>>>>>>>> ___________________
>>>>>>>>
>>>>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>>>>>>
>>>>>>>> HTTP://AWAY3D.COM
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> ___________________
>>>>>>
>>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>>>>
>>>>>> HTTP://AWAY3D.COM
>>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> ___________________
>>>>
>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>>
>>>> HTTP://AWAY3D.COM
>>>>
>>>
>>>
>>
>>
>> --
>> ___________________
>>
>> Actionscript 3.0 Flash 3D Graphics Engine
>>
>> HTTP://AWAY3D.COM
>>
>
>


-- 
___________________

Actionscript 3.0 Flash 3D Graphics Engine

HTTP://AWAY3D.COM

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