I had it somewhere on my old cpu which crashed but I recovered it all, so it is somewhere in a huge mess of files :/
I will look for it tonight, if I forget, please remind me tomorrow, I have a hole in my head the size of a baseball :O -Pete On Tue, Jul 28, 2009 at 2:47 PM, Michael Iv <[email protected]> wrote: > Thank you very much . I will try . The last question :may be you have a > piece of code for example which depicts basic building of awy3d and box2d > incorporation ? > > > On Tue, Jul 28, 2009 at 9:31 PM, Peter Kapelyan <[email protected]>wrote: > >> Yes, you just have to match your 3d objects with you Box2d ones. >> >> So set up your scene/game with box2d objects, then just tell the away3d >> objects to match like: >> >> away3Dcar.x=box2Dcar.x >> away3Dcar.z=box2Dcar.y >> away3Dcar.rotationY=box2Dcar.rotation >> >> I did this once and it worked really well, here a demo of a game I never >> finished :O >> >> http://away3d.com/pete/citydemo/ >> >> Although the axis might be different, I think in Box2D X= Away3d Z and >> Box2D Y= Away3D X >> >> or something screwy like that, but as you see it works well. >> >> -Pete >> >> >> >> On Tue, Jul 28, 2009 at 2:22 PM, Michael Iv <[email protected]>wrote: >> >>> But let me ask you something . Can I use 2d engine like let's say >>> box2dflash in away3d space? >>> >>> >>> On Tue, Jul 28, 2009 at 9:17 PM, Peter Kapelyan <[email protected]>wrote: >>> >>>> I meant topdown physics, not view...Your view can be still be the same >>>> (first, third person) >>>> >>>> Since a 2d physics engine only has 2 axises, you can get better >>>> performance than using 3d physics, especially using rigid bodies. >>>> >>>> I am just trying to give you some solution that might be easier to >>>> create in general. >>>> >>>> -Pete >>>> >>>> >>>> On Tue, Jul 28, 2009 at 2:11 PM, Michael Iv <[email protected]>wrote: >>>> >>>>> Yes I see this but the game plot is of my boss and for now I am looking >>>>> for solution if I dont find one we will change a few things .The top view >>>>> here is not an option as we want it to be 3 person view >>>>> >>>>> On Tue, Jul 28, 2009 at 9:07 PM, Peter Kapelyan >>>>> <[email protected]>wrote: >>>>> >>>>>> The game you are trying to make is a bit tricky...Also it's not >>>>>> realistic the way you mention it. A ball moving along a path but that can >>>>>> move side to side, will move a lot towards the outside of a turn >>>>>> depending >>>>>> on the speed. >>>>>> >>>>>> Have you considered using top down 2d physics? It might be alot faster >>>>>> (performance wise) and possibly less hassle than using a 3D engine. >>>>>> >>>>>> I am not trying to discourage you from using a 3d physics class+ a >>>>>> Path animation, but mentioning that it might be easier and more >>>>>> realistic. >>>>>> >>>>>> -Pete >>>>>> >>>>>> >>>>>> On Tue, Jul 28, 2009 at 1:52 PM, Michael Iv <[email protected]>wrote: >>>>>> >>>>>>> The problem with the old one is that if I use it along with the new >>>>>>> Trunk there are two function in the old JCar Class that are overridden >>>>>>> and >>>>>>> they throw me an error (I dont remember exactly) but it means that the >>>>>>> superclass from which the JCar inherits doesnt contain these two >>>>>>> functions . >>>>>>> So you see it looks like it is gonna be like a chain reaction >>>>>>> -incorporating >>>>>>> the old class and than to change many new ones/ Using all the old >>>>>>> version >>>>>>> bundle is not an option for me because it contains fewer Classes and >>>>>>> functionalitiies that I use already in my Project. But have you seen the >>>>>>> problem about JCar? >>>>>>> >>>>>>> On Tue, Jul 28, 2009 at 8:44 PM, Peter Kapelyan <[email protected] >>>>>>> > wrote: >>>>>>> >>>>>>>> Why can't you use the old one? Does it work for you? >>>>>>>> >>>>>>>> >>>>>>>> On Tue, Jul 28, 2009 at 1:36 PM, Michael Iv >>>>>>>> <[email protected]>wrote: >>>>>>>> >>>>>>>>> Hi , I appreciate your investment of time and efforts for answering >>>>>>>>> such stupid quastions like mine .BUT here is the problem : I am >>>>>>>>> talking >>>>>>>>> specifically about Vehicle Example that resides inside branch/jiglib >>>>>>>>> Since they (JigLibFlash team) altered the JCar Class the old >>>>>>>>> example is not relevant anymore and that is because in the old >>>>>>>>> version it >>>>>>>>> would receive Object3d as skin Parameter for the Car and in the new >>>>>>>>> version >>>>>>>>> it accepts somthing that of ISkin interface type so in order to match >>>>>>>>> ISkin >>>>>>>>> type one must take an Object3D and Cast as new Away3DMesh and that is >>>>>>>>> the >>>>>>>>> Core of the problem . Because if I am doing so how can I use >>>>>>>>> getChildByName >>>>>>>>> method . OR may be I am wrong in my conclusions .Anyway You can try >>>>>>>>> and >>>>>>>>> compare the old Car version with the new JCar Class and you will see >>>>>>>>> the >>>>>>>>> Issue. As a matter of Fact it would be nice if someone just rewrite >>>>>>>>> the old >>>>>>>>> Car example for updated JigLibFlash Version >>>>>>>>> Thanks! >>>>>>>>> >>>>>>>>> On Tue, Jul 28, 2009 at 6:39 PM, katopz <[email protected]> wrote: >>>>>>>>> >>>>>>>>>> here's new one for new JigLib >>>>>>>>>> >>>>>>>>>> http://away3d.googlecode.com/svn/trunk/examples/JigLibFlash/ExFlash3DPhysics.as >>>>>>>>>> >>>>>>>>>> sry that i got no time to convert all examples to new JigLib >>>>>>>>>> version for you >>>>>>>>>> feel free to help us and also JigLib team by migrate them and >>>>>>>>>> submit back to group or tell them about issue you found >>>>>>>>>> opensource is growing that way :) >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> <http://away3d.googlecode.com/svn/trunk/examples/JigLibFlash/ExFlash3DPhysics.as> >>>>>>>>>> hth >>>>>>>>>> >>>>>>>>>> 2009/7/28 Michael Iv <[email protected]> >>>>>>>>>> >>>>>>>>>> Yes I finally found it .And that is the exactly the problem that >>>>>>>>>>> this version is old /. In the previous version the JCar Class was >>>>>>>>>>> getting as >>>>>>>>>>> it's parameter Object3d so it was working fine. But now they >>>>>>>>>>> changed it to >>>>>>>>>>> ISkin and this ISkin >>>>>>>>>>> does not accepts Object3d or Object3DContainer but Mesh and I >>>>>>>>>>> must treat loaded object as Object3dContainer in order to access >>>>>>>>>>> its >>>>>>>>>>> children through getChildByName. I cant believe they screwed this >>>>>>>>>>> thing >>>>>>>>>>> up!!!! >>>>>>>>>>> >>>>>>>>>>> On Tue, Jul 28, 2009 at 5:44 PM, katopz <[email protected]>wrote: >>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> http://away3d.googlecode.com/svn/branches/jiglib/src/ >>>>>>>>>>>> >>>>>>>>>>>> fyi : this code for old jiglibflash version, do try migrate it >>>>>>>>>>>> yourself >>>>>>>>>>>> >>>>>>>>>>>> On 28/07/2009, SasMaster <[email protected]> wrote: >>>>>>>>>>>> > >>>>>>>>>>>> > Didnt find >>>>>>>>>>>> > >>>>>>>>>>>> > On Jul 28, 4:37 pm, Peter Kapelyan <[email protected]> >>>>>>>>>>>> wrote: >>>>>>>>>>>> >> I think there is a demo in the Away3D trunk, and jiglib along >>>>>>>>>>>> with it. >>>>>>>>>>>> >> Take >>>>>>>>>>>> >> a look if you can. >>>>>>>>>>>> >> >>>>>>>>>>>> >> -Pete >>>>>>>>>>>> >> >>>>>>>>>>>> >> On Tue, Jul 28, 2009 at 4:00 AM, SasMaster < >>>>>>>>>>>> [email protected]> wrote: >>>>>>>>>>>> >> >>>>>>>>>>>> >> > Anyone knows how to use a CollisionSystem of JigLibFlash? >>>>>>>>>>>> Because >>>>>>>>>>>> >> > their documentation is very poor... >>>>>>>>>>>> >> >>>>>>>>>>>> >> -- >>>>>>>>>>>> >> ___________________ >>>>>>>>>>>> >> >>>>>>>>>>>> >> Actionscript 3.0 Flash 3D Graphics Engine >>>>>>>>>>>> >> >>>>>>>>>>>> >> HTTP://AWAY3D.COM >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> -- >>>>>>>>>>>> katopz >>>>>>>>>>>> http://www.sleepydesign.com >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> -- >>>>>>>>>> katopz >>>>>>>>>> http://www.sleepydesign.com >>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> -- >>>>>>>> ___________________ >>>>>>>> >>>>>>>> Actionscript 3.0 Flash 3D Graphics Engine >>>>>>>> >>>>>>>> HTTP://AWAY3D.COM >>>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> ___________________ >>>>>> >>>>>> Actionscript 3.0 Flash 3D Graphics Engine >>>>>> >>>>>> HTTP://AWAY3D.COM >>>>>> >>>>> >>>>> >>>> >>>> >>>> -- >>>> ___________________ >>>> >>>> Actionscript 3.0 Flash 3D Graphics Engine >>>> >>>> HTTP://AWAY3D.COM >>>> >>> >>> >> >> >> -- >> ___________________ >> >> Actionscript 3.0 Flash 3D Graphics Engine >> >> HTTP://AWAY3D.COM >> > > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
