Thank you again ,it will help  a lot (you know the deadlines are deadly
someties)!

On Tue, Jul 28, 2009 at 9:54 PM, Peter Kapelyan <[email protected]> wrote:

> I had it somewhere on my old cpu which crashed but I recovered it all, so
> it is somewhere in a huge mess of files :/
>
> I will look for it tonight, if I forget, please remind me tomorrow, I have
> a hole in my head the size of a baseball :O
>
> -Pete
>
>
> On Tue, Jul 28, 2009 at 2:47 PM, Michael Iv <[email protected]> wrote:
>
>> Thank you very much . I will try . The last question :may be you have a
>> piece of code for example which depicts basic building of awy3d and box2d
>> incorporation ?
>>
>>
>> On Tue, Jul 28, 2009 at 9:31 PM, Peter Kapelyan <[email protected]>wrote:
>>
>>> Yes, you just have to match your 3d objects with you Box2d ones.
>>>
>>> So set up your scene/game with box2d objects, then just tell the away3d
>>> objects to match like:
>>>
>>> away3Dcar.x=box2Dcar.x
>>> away3Dcar.z=box2Dcar.y
>>> away3Dcar.rotationY=box2Dcar.rotation
>>>
>>> I did this once and it worked really well, here a demo of a game I never
>>> finished :O
>>>
>>> http://away3d.com/pete/citydemo/
>>>
>>> Although the axis might be different, I think in Box2D X= Away3d Z and
>>> Box2D Y= Away3D X
>>>
>>> or something screwy like that, but as you see it works well.
>>>
>>> -Pete
>>>
>>>
>>>
>>> On Tue, Jul 28, 2009 at 2:22 PM, Michael Iv <[email protected]>wrote:
>>>
>>>> But let me ask you something . Can I use 2d engine like let's say
>>>> box2dflash in away3d space?
>>>>
>>>>
>>>> On Tue, Jul 28, 2009 at 9:17 PM, Peter Kapelyan <[email protected]>wrote:
>>>>
>>>>> I meant topdown physics, not view...Your view can be still be the same
>>>>> (first, third person)
>>>>>
>>>>> Since a 2d physics engine only has 2 axises, you can get better
>>>>> performance than using 3d physics, especially using rigid bodies.
>>>>>
>>>>> I am just trying to give you some solution that might be easier to
>>>>> create in general.
>>>>>
>>>>> -Pete
>>>>>
>>>>>
>>>>> On Tue, Jul 28, 2009 at 2:11 PM, Michael Iv <[email protected]>wrote:
>>>>>
>>>>>> Yes I see this but the game plot is of my boss and for now I am
>>>>>> looking for solution if I dont find one we will change a few things .The 
>>>>>> top
>>>>>> view here is not an option as we want it to be 3 person view
>>>>>>
>>>>>> On Tue, Jul 28, 2009 at 9:07 PM, Peter Kapelyan 
>>>>>> <[email protected]>wrote:
>>>>>>
>>>>>>> The game you are trying to make is a bit tricky...Also it's not
>>>>>>> realistic the way you mention it. A ball moving along a path but that 
>>>>>>> can
>>>>>>> move side to side, will move a lot towards the outside of a turn 
>>>>>>> depending
>>>>>>> on the speed.
>>>>>>>
>>>>>>> Have you considered using top down 2d physics? It might be alot
>>>>>>> faster (performance wise) and possibly less hassle than using a 3D 
>>>>>>> engine.
>>>>>>>
>>>>>>> I am not trying to discourage you from using a 3d physics class+ a
>>>>>>> Path animation, but mentioning that it might be easier and more 
>>>>>>> realistic.
>>>>>>>
>>>>>>> -Pete
>>>>>>>
>>>>>>>
>>>>>>> On Tue, Jul 28, 2009 at 1:52 PM, Michael Iv 
>>>>>>> <[email protected]>wrote:
>>>>>>>
>>>>>>>> The problem with the old one is that if I use it along with the new
>>>>>>>> Trunk there are two function in the old JCar Class that are overridden 
>>>>>>>> and
>>>>>>>> they throw me an error (I dont remember exactly) but it means that the
>>>>>>>> superclass from which the JCar inherits doesnt contain these two 
>>>>>>>> functions .
>>>>>>>> So you see it looks like it is gonna be like a chain reaction 
>>>>>>>> -incorporating
>>>>>>>> the old class and than to change many new ones/ Using all the old 
>>>>>>>> version
>>>>>>>> bundle is not an option for me because it contains fewer Classes and
>>>>>>>> functionalitiies that I use already in my Project. But have you seen 
>>>>>>>> the
>>>>>>>> problem about JCar?
>>>>>>>>
>>>>>>>> On Tue, Jul 28, 2009 at 8:44 PM, Peter Kapelyan <
>>>>>>>> [email protected]> wrote:
>>>>>>>>
>>>>>>>>> Why can't you use the old one? Does it work for you?
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Tue, Jul 28, 2009 at 1:36 PM, Michael Iv <[email protected]
>>>>>>>>> > wrote:
>>>>>>>>>
>>>>>>>>>> Hi , I appreciate your investment of time and efforts for
>>>>>>>>>> answering such stupid quastions like mine .BUT here is the problem : 
>>>>>>>>>> I am
>>>>>>>>>> talking specifically about Vehicle Example that resides inside 
>>>>>>>>>> branch/jiglib
>>>>>>>>>> Since they (JigLibFlash team) altered the JCar Class the old
>>>>>>>>>> example is not relevant anymore and that is because in the old  
>>>>>>>>>> version it
>>>>>>>>>> would receive Object3d as skin Parameter for the Car and in the new 
>>>>>>>>>> version
>>>>>>>>>> it accepts somthing that of ISkin interface type so in order to 
>>>>>>>>>> match ISkin
>>>>>>>>>> type one must take an Object3D and Cast as new Away3DMesh and that 
>>>>>>>>>> is the
>>>>>>>>>> Core of the problem . Because if I am doing so how can I use 
>>>>>>>>>> getChildByName
>>>>>>>>>> method . OR may be I am wrong in my conclusions .Anyway You can try 
>>>>>>>>>> and
>>>>>>>>>> compare the old Car version with the new JCar Class and you will see 
>>>>>>>>>> the
>>>>>>>>>> Issue. As a matter of Fact it would be nice if someone just rewrite 
>>>>>>>>>> the old
>>>>>>>>>> Car example for updated JigLibFlash Version
>>>>>>>>>> Thanks!
>>>>>>>>>>
>>>>>>>>>> On Tue, Jul 28, 2009 at 6:39 PM, katopz <[email protected]> wrote:
>>>>>>>>>>
>>>>>>>>>>> here's new one for new JigLib
>>>>>>>>>>>
>>>>>>>>>>> http://away3d.googlecode.com/svn/trunk/examples/JigLibFlash/ExFlash3DPhysics.as
>>>>>>>>>>>
>>>>>>>>>>> sry that i got no time to convert all examples to new JigLib
>>>>>>>>>>> version for you
>>>>>>>>>>> feel free to help us and also JigLib team by migrate them and
>>>>>>>>>>> submit back to group or tell them about issue you found
>>>>>>>>>>> opensource is growing that way :)
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> <http://away3d.googlecode.com/svn/trunk/examples/JigLibFlash/ExFlash3DPhysics.as>
>>>>>>>>>>> hth
>>>>>>>>>>>
>>>>>>>>>>> 2009/7/28 Michael Iv <[email protected]>
>>>>>>>>>>>
>>>>>>>>>>> Yes I finally found it .And that is the exactly the problem that
>>>>>>>>>>>> this version is old /. In the previous version the JCar Class was 
>>>>>>>>>>>> getting as
>>>>>>>>>>>> it's parameter Object3d so it was working fine. But now they 
>>>>>>>>>>>> changed it to
>>>>>>>>>>>> ISkin and this ISkin
>>>>>>>>>>>> does not accepts Object3d or Object3DContainer but Mesh and I
>>>>>>>>>>>> must treat loaded  object as Object3dContainer in order to access 
>>>>>>>>>>>> its
>>>>>>>>>>>> children through getChildByName. I cant believe they screwed this 
>>>>>>>>>>>> thing
>>>>>>>>>>>> up!!!!
>>>>>>>>>>>>
>>>>>>>>>>>> On Tue, Jul 28, 2009 at 5:44 PM, katopz <[email protected]>wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> http://away3d.googlecode.com/svn/branches/jiglib/src/
>>>>>>>>>>>>>
>>>>>>>>>>>>> fyi : this code for old jiglibflash version, do try migrate it
>>>>>>>>>>>>> yourself
>>>>>>>>>>>>>
>>>>>>>>>>>>> On 28/07/2009, SasMaster <[email protected]> wrote:
>>>>>>>>>>>>> >
>>>>>>>>>>>>> > Didnt find
>>>>>>>>>>>>> >
>>>>>>>>>>>>> > On Jul 28, 4:37 pm, Peter Kapelyan <[email protected]>
>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>> >> I think there is a demo in the Away3D trunk, and jiglib
>>>>>>>>>>>>> along with it.
>>>>>>>>>>>>> >> Take
>>>>>>>>>>>>> >> a look if you can.
>>>>>>>>>>>>> >>
>>>>>>>>>>>>> >> -Pete
>>>>>>>>>>>>> >>
>>>>>>>>>>>>> >> On Tue, Jul 28, 2009 at 4:00 AM, SasMaster <
>>>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>>> >>
>>>>>>>>>>>>> >> > Anyone knows how to use a CollisionSystem of JigLibFlash?
>>>>>>>>>>>>> Because
>>>>>>>>>>>>> >> > their documentation is very poor...
>>>>>>>>>>>>> >>
>>>>>>>>>>>>> >> --
>>>>>>>>>>>>> >> ___________________
>>>>>>>>>>>>> >>
>>>>>>>>>>>>> >> Actionscript 3.0 Flash 3D Graphics Engine
>>>>>>>>>>>>> >>
>>>>>>>>>>>>> >> HTTP://AWAY3D.COM
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> --
>>>>>>>>>>>>> katopz
>>>>>>>>>>>>> http://www.sleepydesign.com
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> --
>>>>>>>>>>> katopz
>>>>>>>>>>> http://www.sleepydesign.com
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> --
>>>>>>>>> ___________________
>>>>>>>>>
>>>>>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>>>>>>>
>>>>>>>>> HTTP://AWAY3D.COM
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> ___________________
>>>>>>>
>>>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>>>>>
>>>>>>> HTTP://AWAY3D.COM
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> ___________________
>>>>>
>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>>>
>>>>> HTTP://AWAY3D.COM
>>>>>
>>>>
>>>>
>>>
>>>
>>> --
>>> ___________________
>>>
>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>
>>> HTTP://AWAY3D.COM
>>>
>>
>>
>
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM
>

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