That sounds like a bug. I don't know if this will help any, but does your problem get any better if you do this to your view:
view.mouseZeroMove=true; -Pete On Tue, Jul 28, 2009 at 11:01 PM, doyaydesign <[email protected]> wrote: > > I cast bitmaps on the front and backs of 9 cubes and coded them to > rotate +180 on mouseout. I got very inconsistent results where some > would rotate on mouseover and a few wouldn't trigger on the outs. My > test setup with a single color material (no bitmap on front and back) > worked great and I just recoded them to planes and the interaction > works great. > Is something up when you have more than one material on a cube? > > cube2 = new Cube( > {material:cubephongmaterial, width:320, depth: 50, height: 240 } ); > cube2.cubeMaterials.back = cube2pic; > cube2.cubeMaterials.front = cube5pic; > cube2.addOnMouseOver(cubesonMouseOver); > > ----------------------------------------------- > private function cubesonMouseOver(event:MouseEvent3D):void { > > if ( StartDone == true && !TweenMax.isTweening(event.target)){ > var rot:Number = event.target.rotationY + 180; > TweenMax.to(event.target, 2, { ease:Elastic.easeInOut, rotationY: > rot } ); > } > } > > Thanks, > Jim > > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
