Hey Jim

do your bitmap textures contain transparencies?


On Thu, Jul 30, 2009 at 12:47 AM, doyaydesign <[email protected]> wrote:

>
> No it didn't help, I put it under Public function Main FYI
>
>
>
> On Jul 29, 9:50 am, Peter Kapelyan <[email protected]> wrote:
> > That sounds like a bug.
> >
> > I don't know if this will help any, but does your problem get any better
> if
> > you do this to your view:
> >
> > view.mouseZeroMove=true;
> >
> > -Pete
> >
> >
> >
> >
> >
> > On Tue, Jul 28, 2009 at 11:01 PM, doyaydesign <[email protected]> wrote:
> >
> > > I cast bitmaps on the front and backs of 9 cubes and coded them to
> > > rotate +180 on mouseout. I got very inconsistent results where some
> > > would rotate on mouseover and a few wouldn't trigger on the outs. My
> > > test setup with a single color material (no bitmap on front and back)
> > > worked great and I just recoded them to planes and the interaction
> > > works great.
> > > Is something up when you have more than one material on a cube?
> >
> > > cube2 = new Cube(
> > > {material:cubephongmaterial, width:320, depth: 50, height: 240 } );
> > > cube2.cubeMaterials.back = cube2pic;
> > > cube2.cubeMaterials.front = cube5pic;
> > > cube2.addOnMouseOver(cubesonMouseOver);
> >
> > > -----------------------------------------------
> > > private function cubesonMouseOver(event:MouseEvent3D):void {
> >
> > > if ( StartDone == true && !TweenMax.isTweening(event.target)){
> > > var rot:Number = event.target.rotationY + 180;
> > > TweenMax.to(event.target, 2, {  ease:Elastic.easeInOut, rotationY:
> > > rot } );
> > > }
> > > }
> >
> > > Thanks,
> > > Jim
> >
> > --
> > ___________________
> >
> > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > HTTP://AWAY3D.COM- Hide quoted text -
> >
> > - Show quoted text -




-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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