modified the line that you requested and still gave error:

1067: Implicit coercion of a value of type away3d.core.math: Number3D
to an unrelated type away3d.core.base: Object3D.

if (modelo1.distanceTo (level1.position)> 1)

On 29 jul, 14:03, Peter Kapelyan <[email protected]> wrote:
> Try this line:
>
> if (modelo1.distanceTo (level1)> 1)
>
> change it to this line:
>
> if (modelo1.distanceTo (level1.position)> 1)
>
> Let me know if it works!
>
> -Pete
>
>
>
> On Wed, Jul 29, 2009 at 12:53 PM, Wenderson <[email protected]> wrote:
>
> > This is the address of. The:
> >http://groups.google.com/group/away3d-dev/web/Game.as
>
> > I am studying this very away3d to be good.
>
> > My error occurs in the following. the
>
> > :
> > .
> > .
> > .
> > .
>
> > environment = new Plane ((material: mat_ambiente, width: 1900, height:
> > 1900, segmentsW: 8, segmentsH: 4));
> > Ambiente.y = - 90;
> > View.scene.addChild (environment);
>
> > ambiente1 = new Plane ((material: mat_ambiente, width: 1900, height:
> > 1900, segmentsW: 8, segmentsH: 4));
> > Ambiente1.y = - 90;
> > Ambiente1.x = 1900;
> > View.scene.addChild (ambiente1);
>
> > level1 = new ObjectContainer3D (environment, ambiente1);
> > View.scene.addChild (level1);
>
> > Loader = new Object3DLoader ();
> > loader = Collada.load ( "data / models / mario.dae", (material:
> > mat_loader, scaling: 0.10, y: 40 });// put 40 to see the object
> > falling on the stage and the collision sfrendo
> > View.scene.addChild (loader);
> > Loader.addOnSuccess (success);
>
> > )
> > / / Success
> > private function success (event: LoaderEvent): void
> > (
> > modelo1 = ObjectContainer3D (event.loader.handle);
> > skinAnimation = (modelo1.animationLibrary [ "default"] the
> > AnimationData). SkinAnimation the animation;
> > )
> > .
> > .
> > .
> > .
> > .
> > if (modelo1.distanceTo (level1)> 1)
> > (
> > Modelo1.y = modelo1.y;
> > ) Else
> > (
> > Modelo1.y -= 5;
> > )
> > .
> > .
> > .
> > .
>
> > What I want is to make the "modelo1" stay on top of any
> > "level1" (which is where my floor) and when he gets in the dark
> > (blakHell) he falls (because there no ground for he step).
> > Because I believe in putting a floor with grooves and depressions!
> > Thanks for your help!
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM

Reply via email to