I can tell you one thing about this . I needed the collision detection and
eventually went for JigLibFlash (Physics Engine). Try it ...

On Wed, Jul 29, 2009 at 8:30 PM, Wenderson <[email protected]> wrote:

>
> modified the line that you requested and still gave error:
>
> 1067: Implicit coercion of a value of type away3d.core.math: Number3D
> to an unrelated type away3d.core.base: Object3D.
>
> if (modelo1.distanceTo (level1.position)> 1)
>
> On 29 jul, 14:03, Peter Kapelyan <[email protected]> wrote:
> > Try this line:
> >
> > if (modelo1.distanceTo (level1)> 1)
> >
> > change it to this line:
> >
> > if (modelo1.distanceTo (level1.position)> 1)
> >
> > Let me know if it works!
> >
> > -Pete
> >
> >
> >
> > On Wed, Jul 29, 2009 at 12:53 PM, Wenderson <[email protected]> wrote:
> >
> > > This is the address of. The:
> > >http://groups.google.com/group/away3d-dev/web/Game.as
> >
> > > I am studying this very away3d to be good.
> >
> > > My error occurs in the following. the
> >
> > > :
> > > .
> > > .
> > > .
> > > .
> >
> > > environment = new Plane ((material: mat_ambiente, width: 1900, height:
> > > 1900, segmentsW: 8, segmentsH: 4));
> > > Ambiente.y = - 90;
> > > View.scene.addChild (environment);
> >
> > > ambiente1 = new Plane ((material: mat_ambiente, width: 1900, height:
> > > 1900, segmentsW: 8, segmentsH: 4));
> > > Ambiente1.y = - 90;
> > > Ambiente1.x = 1900;
> > > View.scene.addChild (ambiente1);
> >
> > > level1 = new ObjectContainer3D (environment, ambiente1);
> > > View.scene.addChild (level1);
> >
> > > Loader = new Object3DLoader ();
> > > loader = Collada.load ( "data / models / mario.dae", (material:
> > > mat_loader, scaling: 0.10, y: 40 });// put 40 to see the object
> > > falling on the stage and the collision sfrendo
> > > View.scene.addChild (loader);
> > > Loader.addOnSuccess (success);
> >
> > > )
> > > / / Success
> > > private function success (event: LoaderEvent): void
> > > (
> > > modelo1 = ObjectContainer3D (event.loader.handle);
> > > skinAnimation = (modelo1.animationLibrary [ "default"] the
> > > AnimationData). SkinAnimation the animation;
> > > )
> > > .
> > > .
> > > .
> > > .
> > > .
> > > if (modelo1.distanceTo (level1)> 1)
> > > (
> > > Modelo1.y = modelo1.y;
> > > ) Else
> > > (
> > > Modelo1.y -= 5;
> > > )
> > > .
> > > .
> > > .
> > > .
> >
> > > What I want is to make the "modelo1" stay on top of any
> > > "level1" (which is where my floor) and when he gets in the dark
> > > (blakHell) he falls (because there no ground for he step).
> > > Because I believe in putting a floor with grooves and depressions!
> > > Thanks for your help!
> >
> > --
> > ___________________
> >
> > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > HTTP://AWAY3D.COM
>

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