I can tell you one thing about this . I needed the collision detection and eventually went for JigLibFlash (Physics Engine). Try it ...
On Wed, Jul 29, 2009 at 8:30 PM, Wenderson <[email protected]> wrote: > > modified the line that you requested and still gave error: > > 1067: Implicit coercion of a value of type away3d.core.math: Number3D > to an unrelated type away3d.core.base: Object3D. > > if (modelo1.distanceTo (level1.position)> 1) > > On 29 jul, 14:03, Peter Kapelyan <[email protected]> wrote: > > Try this line: > > > > if (modelo1.distanceTo (level1)> 1) > > > > change it to this line: > > > > if (modelo1.distanceTo (level1.position)> 1) > > > > Let me know if it works! > > > > -Pete > > > > > > > > On Wed, Jul 29, 2009 at 12:53 PM, Wenderson <[email protected]> wrote: > > > > > This is the address of. The: > > >http://groups.google.com/group/away3d-dev/web/Game.as > > > > > I am studying this very away3d to be good. > > > > > My error occurs in the following. the > > > > > : > > > . > > > . > > > . > > > . > > > > > environment = new Plane ((material: mat_ambiente, width: 1900, height: > > > 1900, segmentsW: 8, segmentsH: 4)); > > > Ambiente.y = - 90; > > > View.scene.addChild (environment); > > > > > ambiente1 = new Plane ((material: mat_ambiente, width: 1900, height: > > > 1900, segmentsW: 8, segmentsH: 4)); > > > Ambiente1.y = - 90; > > > Ambiente1.x = 1900; > > > View.scene.addChild (ambiente1); > > > > > level1 = new ObjectContainer3D (environment, ambiente1); > > > View.scene.addChild (level1); > > > > > Loader = new Object3DLoader (); > > > loader = Collada.load ( "data / models / mario.dae", (material: > > > mat_loader, scaling: 0.10, y: 40 });// put 40 to see the object > > > falling on the stage and the collision sfrendo > > > View.scene.addChild (loader); > > > Loader.addOnSuccess (success); > > > > > ) > > > / / Success > > > private function success (event: LoaderEvent): void > > > ( > > > modelo1 = ObjectContainer3D (event.loader.handle); > > > skinAnimation = (modelo1.animationLibrary [ "default"] the > > > AnimationData). SkinAnimation the animation; > > > ) > > > . > > > . > > > . > > > . > > > . > > > if (modelo1.distanceTo (level1)> 1) > > > ( > > > Modelo1.y = modelo1.y; > > > ) Else > > > ( > > > Modelo1.y -= 5; > > > ) > > > . > > > . > > > . > > > . > > > > > What I want is to make the "modelo1" stay on top of any > > > "level1" (which is where my floor) and when he gets in the dark > > > (blakHell) he falls (because there no ground for he step). > > > Because I believe in putting a floor with grooves and depressions! > > > Thanks for your help! > > > > -- > > ___________________ > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > HTTP://AWAY3D.COM >
