Hi! I've got a little problem with memory in my Away3D project. I've created basic (camera, scene, view) structure and I'm creating ObjectContainer3D containing some planes, obj etc. and adding it to scene. My project is about many different ObjectContainer3D containing different models. When unloading ObjectContainer3D from scene I'm removing all the listeners, removing the ObjectContainer3D, and null him at the end. But with every time of unloading old ObjectContainer3D and loading new one, the total memory raises. This, I'm afraid means that the ObjectContainer3D remains in memory.
Loading and unloading ObjectContainer3D from scene is a concept I was suggest to do in this forum in older topic (which I can't find, seems old topics are cleaned). Is there something else I should clean? Every Object3D from ObjectContainer3D ? Every time make a new instance of view and scene? Regards Paweł Stanisławczuk
