The last thing that you mentioned seemed to be the only thing that would
help when I ran some tests, but I am interested if anyone else has any
alternative approaches also.

-Pete

2009/7/30 Paweł Stanisławczuk <[email protected]>

>
> Hi!
>
> I've got a little problem with memory in my Away3D project. I've
> created basic (camera, scene, view) structure and I'm creating
> ObjectContainer3D containing some planes, obj etc. and adding it to
> scene. My project is about many different ObjectContainer3D containing
> different models. When unloading ObjectContainer3D from scene I'm
> removing all the listeners, removing the ObjectContainer3D, and null
> him at the end. But with every time of unloading old ObjectContainer3D
> and loading new one, the total memory raises. This, I'm afraid means
> that the ObjectContainer3D remains in memory.
>
> Loading and unloading ObjectContainer3D from scene is a concept I was
> suggest to do in this forum in older topic (which I can't find, seems
> old topics are cleaned).
>
> Is there something else I should clean? Every Object3D from
> ObjectContainer3D ? Every time make a new instance of view and scene?
>
> Regards
> Paweł Stanisławczuk




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