The last thing that you mentioned seemed to be the only thing that would help when I ran some tests, but I am interested if anyone else has any alternative approaches also.
-Pete 2009/7/30 Paweł Stanisławczuk <[email protected]> > > Hi! > > I've got a little problem with memory in my Away3D project. I've > created basic (camera, scene, view) structure and I'm creating > ObjectContainer3D containing some planes, obj etc. and adding it to > scene. My project is about many different ObjectContainer3D containing > different models. When unloading ObjectContainer3D from scene I'm > removing all the listeners, removing the ObjectContainer3D, and null > him at the end. But with every time of unloading old ObjectContainer3D > and loading new one, the total memory raises. This, I'm afraid means > that the ObjectContainer3D remains in memory. > > Loading and unloading ObjectContainer3D from scene is a concept I was > suggest to do in this forum in older topic (which I can't find, seems > old topics are cleaned). > > Is there something else I should clean? Every Object3D from > ObjectContainer3D ? Every time make a new instance of view and scene? > > Regards > Paweł Stanisławczuk -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
