@Peter, I will try with cleaning view and scene concept @Cauê, I've created one public variable on which I create new ObjectContainer3D's so there shouldn't be any pointers to this variable. I thought when not deleting view and scene I will follow the reuse concept. Content of every ObjectContainer3D is much different, so reusing of planes or obj files is impossible.
On Jul 30, 3:38 pm, Cauê Waneck <[email protected]> wrote: > Do you still have any variable pointing to the objectcontainer3D instance? > The garbage collector will only collect instances that don't have any > pointers (variables) linked anymore to the application node and its child. > Couldn't you reuse the instances, instead of creating new ones, and deleting > the old? It would definately be a less costly procedure. > > 2009/7/30 Peter Kapelyan <[email protected]> > > > The last thing that you mentioned seemed to be the only thing that would > > help when I ran some tests, but I am interested if anyone else has any > > alternative approaches also. > > > -Pete > > > 2009/7/30 Paweł Stanisławczuk <[email protected]> > > >> Hi! > > >> I've got a little problem with memory in my Away3D project. I've > >> created basic (camera, scene, view) structure and I'm creating > >> ObjectContainer3D containing some planes, obj etc. and adding it to > >> scene. My project is about many different ObjectContainer3D containing > >> different models. When unloading ObjectContainer3D from scene I'm > >> removing all the listeners, removing the ObjectContainer3D, and null > >> him at the end. But with every time of unloading old ObjectContainer3D > >> and loading new one, the total memory raises. This, I'm afraid means > >> that the ObjectContainer3D remains in memory. > > >> Loading and unloading ObjectContainer3D from scene is a concept I was > >> suggest to do in this forum in older topic (which I can't find, seems > >> old topics are cleaned). > > >> Is there something else I should clean? Every Object3D from > >> ObjectContainer3D ? Every time make a new instance of view and scene? > > >> Regards > >> Paweł Stanisławczuk > > > -- > > ___________________ > > > Actionscript 3.0 Flash 3D Graphics Engine > > > HTTP://AWAY3D.COM
